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First game in Unity 3 Blueprints

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Octocat-spinner-32 Assets
Octocat-spinner-32 ProjectSettings
Octocat-spinner-32 .gitignore
Octocat-spinner-32 README.txt
Octocat-spinner-32 matchGame-csharp.sln.docstates.suo
Octocat-spinner-32 matchGame-csharp.suo
Octocat-spinner-32 matchGame.suo
README.txt
So the game has 2 tile generators the first one is written in JS as it was from the book. The second one is a port to c#. 
They both work and you can select which one to use in Unity under the tileGenerator object in the hierarchy view. 
The timing on the C# script needs to be fixed as well as both scripts have a nasty bug if you don't first click on a tile. 
This needs to be further investigated.
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