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Current 1.06 revision

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LegacyKing committed Sep 16, 2017
1 parent 0bf1486 commit 6e69c51efce821b9a56b1c8b273b8e76a756bbf7
@@ -23,4 +23,44 @@ NUMBER,NUMBER
18,60300
19,90000
20,135000
ENDTABLE:Item Level Cost,
ENDTABLE:Item Level Cost,
STARTTABLE:Encumbrance,
StrScore,Unencumbered,Encumbered,Overloaded
NUMBER,NUMBER,NUMBER,NUMBER
01,00,01,02
02,01,02,03
03,01,03,04
04,02,04,05
05,02,05,06
06,03,06,07
07,03,07,08
08,04,08,09
09,04,09,10
10,05,10,11
11,05,11,12
12,06,12,13
13,06,13,14
14,07,14,15
15,07,15,16
16,08,16,17
17,08,17,18
18,09,18,19
19,09,19,20
20,10,20,21
21,10,21,22
22,11,22,23
23,11,23,24
24,12,24,25
25,12,25,26
26,13,26,27
27,13,27,28
28,14,28,29
29,14,29,30
30,15,30,31
ENDTABLE:Encumbrance,
@@ -0,0 +1,6 @@
#MODIFYOTHER:Movement|SPEED|SET|5
@@ -1,8 +1,8 @@
# Name SORTKEY ABB Unique Key STATMOD Define Combat bonus Bonus to HP Modify VAR Ability Bonus
Strength SORTKEY:1 ABB:STR KEY:STR STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_STR|0 BONUS:VAR|PreStatScore_STR|STRSCORE DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 DEFINE:OFFHANDLIGHTBONUS|0 DEFINE:RacialVision|0 DEFINE:OversizeWeaponToHitBonus|0 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability|PREVAREQ:DisableToHitMeleeStr,0 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) BONUS:COMBAT|DAMAGE.Splash|-STR|TYPE=Ability BONUS:VAR|LOADSCORE|STRSCORE BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision ABILITY:Internal|AUTOMATIC|Default BONUS:COMBAT|TOHIT-PRIMARY|4 BONUS:COMBAT|TOHIT-SECONDARY|10
Dexterity SORTKEY:2 ABB:DEX KEY:DEX STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_DEX|0 BONUS:VAR|PreStatScore_DEX|DEXSCORE DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 DEFINE:INITCOMP|0 DEFINE:ACAbilityStat|0 DEFINE:MXDXEN|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|TOHIT.Ranged|DEX|TYPE=Ability|PREVAREQ:DisableToHitRangedDex,0 BONUS:COMBAT|TOHIT.Thrown,TOHIT.Operative|max(STR,DEX)-STR|TYPE=Ability BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(ACAbilityStat, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge BONUS:VAR|INITCOMP|DEX BONUS:VAR|ACAbilityStat|DEX BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2
Constitution SORTKEY:3 ABB:CON KEY:CON STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_CON|0 BONUS:VAR|PreStatScore_CON|CONSCORE DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 DEFINE:UseAlternateDamage|0 DEFINE:UseCombatManueverBonus|0 BONUS:HP|ALTHP|CON
Strength SORTKEY:1 ABB:STR KEY:STR STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_STR|0 BONUS:VAR|PreStatScore_STR|STRSCORE DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 DEFINE:OFFHANDLIGHTBONUS|0 DEFINE:RacialVision|0 DEFINE:OversizeWeaponToHitBonus|0 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Grenade|-STR BONUS:COMBAT|DAMAGEMULT:0|1 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1 BONUS:VAR|LOADSCORE|STRSCORE BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision ABILITY:Internal|AUTOMATIC|Default BONUS:COMBAT|TOHIT-PRIMARY|4 BONUS:COMBAT|TOHIT-SECONDARY|10
Dexterity SORTKEY:2 ABB:DEX KEY:DEX STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_DEX|0 BONUS:VAR|PreStatScore_DEX|DEXSCORE DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 DEFINE:INITCOMP|0 DEFINE:ACAbilityStat|0 DEFINE:MXDXEN|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|TOHIT.Operative|max(STR,DEX)|TYPE=Ability BONUS:COMBAT|TOHIT.Thrown|(STR-DEX)|TYPE=Ability BONUS:COMBAT|TOHIT.Ranged|DEX|TYPE=Ability BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(ACAbilityStat, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge BONUS:VAR|INITCOMP|DEX BONUS:VAR|ACAbilityStat|DEX BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2
Constitution SORTKEY:3 ABB:CON KEY:CON STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_CON|0 BONUS:VAR|PreStatScore_CON|CONSCORE DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 DEFINE:UseAlternateDamage|0 DEFINE:UseCombatManueverBonus|0 BONUS:HP|ALTHP|CON*TL
Intelligence SORTKEY:4 ABB:INT KEY:INT STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_INT|0 BONUS:VAR|PreStatScore_INT|INTSCORE DEFINE:MAXLEVELSTAT=INT|MaxLevelStat_Int DEFINE:AdditionalLanguage|0 DEFINE:BonusRetroSkillPoints|0 DEFINE:MaxLevelStat_Int|0 BONUS:VAR|MaxLevelStat_Int|INTSCORE-10 BONUS:LANG|BONUS|max(INT,0)+var("AdditionalLanguage") BONUS:MODSKILLPOINTS|NUMBER|var("STAT.3.MOD.NOEQUIP.NOTEMP")+BonusRetroSkillPoints DEFINE:SkillRankCap|0 BONUS:VAR|SkillRankCap|max(20,TL) BONUS:VAR|AdditionalLanguage|skillinfo("TOTALRANK", "Culture")
Wisdom SORTKEY:5 ABB:WIS KEY:WIS STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_WIS|0 BONUS:VAR|PreStatScore_WIS|WISSCORE DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10
Charisma SORTKEY:6 ABB:CHA KEY:CHA STATMOD:floor(SCORE/2)-5 DEFINE:PreStatScore_CHA|0 BONUS:VAR|PreStatScore_CHA|CHASCORE DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:BypassSizeMods|0 DEFINE:NormalMount|0 DEFINE:SizeIncrease|0 DEFINE:SizeDecrease|0 DEFINE:NormalFollower|0 BONUS:COMBAT|AC|min(CHA, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatIsCha,1 BONUS:VAR|NormalMount,NormalFollower,SpyDrone|1 DEFINE:SpyDrone|0 TEMPLATE:Hands Tracker
@@ -16,10 +16,30 @@ LOCAL:EQUIPMENT|Price
LOCAL:EQUIPMENT.PART|ToHit
# LOCAL:EQUIPMENT.PART|Damage=Die
LOCAL:EQUIPMENT.PART|Attacks
LOCAL:EQUIPMENT.PART|Damage
LOCAL:EQUIPMENT|WeaponSlot
LOCAL:EQUIPMENT|UpgradeSlot
LOCAL:EQUIPMENT|UpgradeSlotTaken
LOCAL:SKILL|Rank
LOCAL:SKILL|Misc
LOCAL:SKILL|Stat
LOCAL:SKILL|Insight
LOCAL:SKILL|Morale
LOCAL:SKILL|Competence
LOCAL:SKILL|Racial
LOCAL:SKILL|Gear
LOCAL:SKILL|Other
LOCAL:STAT|StrScore
GLOBAL:NUMBER=Unencumbered
GLOBAL:NUMBER=Encumbered
GLOBAL:NUMBER=Overloaded
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