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UW_Update_12_4_17

Added more favored class bonuses, class options found in previous books.
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evilpixie87 authored and LegacyKing committed Dec 4, 2017
1 parent 1fa7a50 commit 6f029dcba4a71fcb5b650d748293f1f1f44d1e42

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# SOURCELONG:Ultimate Wilderness SOURCESHORT:UW SOURCEWEB:http://paizo.com/products/btpy9ujo SOURCEDATE:2017-11
###Block: Racial Traits
ABILITYCATEGORY:Gathlain Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Gathlain Racial Trait PLURAL:Gathlain Racial Traits DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Ghoran Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Ghoran Racial Trait PLURAL:Ghoran Racial Traits DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Vine Leshy Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Vine Leshy Racial Trait PLURAL:Vine Leshy Racial Traits DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Gathlain Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Gathlain Racial Trait PLURAL:Gathlain Racial Traits DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Ghoran Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Ghoran Racial Trait PLURAL:Ghoran Racial Traits DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Vine Leshy Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Vine Leshy Racial Trait PLURAL:Vine Leshy Racial Traits DISPLAYLOCATION:Racial Abilities
###Block: Class Abilities
# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
ABILITYCATEGORY:Shifter Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Shifter Class Feature PLURAL:Shifter Class Features.ShifterClassFeatures DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Shifter Archetype VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES CATEGORY:Archetype TYPE:Shifter Archetype PLURAL:Shifter Archetypes DISPLAYLOCATION:Archetype
# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
ABILITYCATEGORY:Shifter Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Shifter Class Feature PLURAL:Shifter Class Features.ShifterClassFeatures DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Shifter Archetype VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES CATEGORY:Archetype TYPE:Shifter Archetype PLURAL:Shifter Archetypes DISPLAYLOCATION:Archetype
ABILITYCATEGORY:Shifter Aspect Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Shifter Aspect PLURAL:Shifter Aspect Choices DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Shaman Wood Wandering Hex VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanWoodHex DISPLAYLOCATION:Class Features
###BLOCK:Feat Support
ABILITYCATEGORY:Enhanced Gnome Magic Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Enhanced Gnome Magic PLURAL:Enhanced Gnome Magic Choices DISPLAYLOCATION:Racial Abilities
ABILITYCATEGORY:Shifter Aspect Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Shifter Aspect PLURAL:Shifter Aspect Choices DISPLAYLOCATION:Class Features

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# CVS $Revision: $ $Author: $ -- Fri Jun 30 20:50:52 2017 -- reformated by PCGen PrettyLST v6.06.00
SOURCELONG:Ultimate Wilderness SOURCESHORT:UW SOURCEWEB:http://paizo.com/products/btpy9ujo SOURCEDATE:2017-11
# Skill Name Situational Skill
Survival.MOD SITUATION:Avoid Natural Hazards
# Skill Name Situational Skill
Bluff.MOD SITUATION:Create Distraction
Climb.MOD SITUATION:In forests
Knowledge (nature).MOD SITUATION:Fey Courts and Fey Courtiers
Knowledge (Nature).MOD SITUATION:In Favored Terrain
Knowledge (nobility).MOD SITUATION:Fey Courts and Fey Courtiers
Sleight of Hand.MOD SITUATION:Pick Pockets
Survival.MOD SITUATION:Avoid Natural Hazards
Survival.MOD SITUATION:In Favored Terrain
@@ -110,14 +110,14 @@ With the Wind.MOD DESC:Protect a target from being blown away by wind of les
# Racial Spells
# ==============================
#Gathlain
Seed Spies TYPE:Arcane.Divine.Psychic CLASSES:Druid,Occultist,Ranger=2|Shaman,Sorcerer,Witch,Wizard=3 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Divination COMPS:V,S,M CASTTIME:1 round RANGE:Close TARGETAREA:Up to (CASTERLEVEL/4) seed spies DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.14 DESC:You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. When they are in your presence, the seeds obey your mental commands, and you can issue orders to any number of them as a single standard action, provided that you issue the same orders to each one. In order to issue different orders to different seeds, you must spend a separate standard action for each set of orders. A seed in physical contact with you can answer simple questions about what it has observed, at a rate of one question per round. The seeds can hear but not see. It can relate only what it perceived with its senses, and can't repeat speech. It has difficulty making subjective judgments, and questions that demand such reasoning are unlikely to yield a clear answer. For example, a seed is unable to relay someone's emotional state or determine who among several people it heard might be in charge. Each seeds' size is Fine. Each seed has 1 hit point, AC 20, and a fly speed of 10 feet (good maneuverability). They can’t crawl or climb, although they can cling to rough, soft, or sticky creatures or surfaces. The seeds use your saving throw bonuses, have a Perception skill bonus of %1, and can't make attacks. They can make Stealth checks to avoid being noticed even if they lack a source of cover or concealment, and they have a Stealth skill bonus of %2. The seeds can even cling onto creatures of Tiny or larger size while using Stealth, possibly riding on those creatures unnoticed. A Tiny creature gains a +16 bonus on Perception checks made to notice one of these seeds currently clinging to it. For each size category larger than Tiny the creature being clung to, this bonus is reduced by 4 (to a minimum of +0 for Huge or larger creatures). You also maintain a faint mystical connection with these seeds, which allows you to sense where they are. As a full-round action, you can concentrate on the spell in order to learn the direction and relative distance of each of the seeds.|(CASTERLEVEL/2)+5|(CASTERLEVEL/2)+18
Waft TYPE:Arcane.Divine.Psychic CLASSES:Cleric,Druid,Magus,Occultist,Shaman,Sorcerer,Spiritualist,Wizard=5 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Transmutation COMPS:V,S,M CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL/2) creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.14 DESC:You make the targets light enough to be carried by wind. Creatures affected by this spell suffer cumulative penalties for attacking as if under the effects of levitate unless they have a fly speed. Treat each target as two size categories lighter for the purposes of being checked or blown away by wind. If a target has a fly speed, it can fly overland at the wind’s speed in the same direction as the wind by succeeding at a DC 20 Fly check. If a creature flying overland this way attempts to change direction, it risks being blown away as usual. By linking hands or creating a connection with rope, creatures affected by this spell can be towed through the air by a flying creature as if each weighed only one-eighth its actual weight.
Seed Spies TYPE:Arcane.Divine.Psychic CLASSES:Druid,Occultist,Ranger=2|Shaman,Sorcerer,Witch,Wizard=3 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Divination COMPS:V,S,M CASTTIME:1 round RANGE:Close TARGETAREA:Up to (CASTERLEVEL/4) seed spies DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.14 DESC:You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. When they are in your presence, the seeds obey your mental commands, and you can issue orders to any number of them as a single standard action, provided that you issue the same orders to each one. In order to issue different orders to different seeds, you must spend a separate standard action for each set of orders. A seed in physical contact with you can answer simple questions about what it has observed, at a rate of one question per round. The seeds can hear but not see. It can relate only what it perceived with its senses, and can't repeat speech. It has difficulty making subjective judgments, and questions that demand such reasoning are unlikely to yield a clear answer. For example, a seed is unable to relay someone's emotional state or determine who among several people it heard might be in charge. Each seeds' size is Fine. Each seed has 1 hit point, AC 20, and a fly speed of 10 feet (good maneuverability). They can't crawl or climb, although they can cling to rough, soft, or sticky creatures or surfaces. The seeds use your saving throw bonuses, have a Perception skill bonus of %1, and can't make attacks. They can make Stealth checks to avoid being noticed even if they lack a source of cover or concealment, and they have a Stealth skill bonus of %2. The seeds can even cling onto creatures of Tiny or larger size while using Stealth, possibly riding on those creatures unnoticed. A Tiny creature gains a +16 bonus on Perception checks made to notice one of these seeds currently clinging to it. For each size category larger than Tiny the creature being clung to, this bonus is reduced by 4 (to a minimum of +0 for Huge or larger creatures). You also maintain a faint mystical connection with these seeds, which allows you to sense where they are. As a full-round action, you can concentrate on the spell in order to learn the direction and relative distance of each of the seeds.|(CASTERLEVEL/2)+5|(CASTERLEVEL/2)+18
Waft TYPE:Arcane.Divine.Psychic CLASSES:Cleric,Druid,Magus,Occultist,Shaman,Sorcerer,Spiritualist,Wizard=5 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Transmutation COMPS:V,S,M CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL/2) creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.14 DESC:You make the targets light enough to be carried by wind. Creatures affected by this spell suffer cumulative penalties for attacking as if under the effects of levitate unless they have a fly speed. Treat each target as two size categories lighter for the purposes of being checked or blown away by wind. If a target has a fly speed, it can fly overland at the wind's speed in the same direction as the wind by succeeding at a DC 20 Fly check. If a creature flying overland this way attempts to change direction, it risks being blown away as usual. By linking hands or creating a connection with rope, creatures affected by this spell can be towed through the air by a flying creature as if each weighed only one-eighth its actual weight.
Wing Bounty TYPE:Divine CLASSES:Druid,Shaman=2 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V,S,DF CASTTIME:1 standard action RANGE:0 ft. TARGETAREA:2d4+(CASTERLEVEL*2) berries DURATION:(CASTERLEVEL) days SAVEINFO:None SPELLRES:No SOURCEPAGE:p.14 DESC:Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if affected by goodberry. You can choose for one affected berry to also be poisonous (as striped toadstool); only you and druids of 5th level or higher can tell which is which without magic.
Wing Thorns TYPE:Arcane.Divine CLASSES:Alchemist,Antipaladin,Bloodrager,Druid,Shaman,Witch=3|Magus=4 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Transmutation DESCRIPTOR:Poison COMPS:V,S CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SOURCEPAGE:p.14 DESC:Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like armor spikes. In addition, you can make two wing attacks as primary natural weapons. If you are Small, the wings deal 1d3 points of bludgeoning and piercing damage plus your Strength modifier (unless you also attack with a weapon, in which case they are treated as a secondary natural weapon). A creature damaged by your wing thorns experiences intense itching, gaining the sickened condition while the spell lasts unless it succeeds at a Fortitude saving throw.
Wooden Wing Shield TYPE:Arcane.Divine CLASSES:Bloodrager,Druid,Shaman,Summoner=4|Magus=5 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Gathlain] SCHOOL:Transmutation COMPS:S CASTTIME:1 immediate action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds or until you move SOURCEPAGE:p.14 DESC:Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC. If you move, the spell ends immediately.
#Ghoran - Book listed no components for this spell. Added V,S,M as "standard" spells would have.
Delectable Flesh TYPE:Arcane.Divine CLASSES:Sorcerer,Witch,Wizard=6|Druid,Shaman=7 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Ghoran] SCHOOL:Transmutation SUBSCHOOL:Polymorph DESCRIPTOR:Mind-Affecting COMPS:V,S,M CASTTIME:1 standard action RANGE:Close TARGETAREA:All creatures in a 15-foot-radius burst centered on a single living creature DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.19 DESC:Choose a creature within range as the object of hunger. All other creatures within 15 feet of the target that can see or smell the target’s delectable flesh must succeed at a Will save or spiral into a depraved state from which they gain a single purpose—to consume as much of the target’s delicious flesh as possible. The creature chosen as the target of this spell is not affected by this depravity. A depraved creature gains a bite attack, two claw attacks, and the scent ability if it didn’t already have them. It drops any items it was carrying and attacks the target of the spell with these natural weapons, acting as if it were confused and the target had attacked it first. This effect lasts for the spell’s duration or until the depraved creature can no longer see or smell the object of its hunger for a full minute. Additionally, a depraved creature can attempt a new saving throw to end this effect at the end of any turn in which the affected creature makes an attack against the object of its hunger. If a creature that eats for nourishment succeeds at a save to end the depraved effect early, it takes a –2 penalty on ability checks, attack rolls, concentration checks, saving throws, and skill checks whenever it is within 15 feet of the target.
Delectable Flesh TYPE:Arcane.Divine CLASSES:Sorcerer,Witch,Wizard=6|Druid,Shaman=7 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Ghoran] SCHOOL:Transmutation SUBSCHOOL:Polymorph DESCRIPTOR:Mind-Affecting COMPS:V,S,M CASTTIME:1 standard action RANGE:Close TARGETAREA:All creatures in a 15-foot-radius burst centered on a single living creature DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.19 DESC:Choose a creature within range as the object of hunger. All other creatures within 15 feet of the target that can see or smell the target's delectable flesh must succeed at a Will save or spiral into a depraved state from which they gain a single purpose—to consume as much of the target's delicious flesh as possible. The creature chosen as the target of this spell is not affected by this depravity. A depraved creature gains a bite attack, two claw attacks, and the scent ability if it didn't already have them. It drops any items it was carrying and attacks the target of the spell with these natural weapons, acting as if it were confused and the target had attacked it first. This effect lasts for the spell's duration or until the depraved creature can no longer see or smell the object of its hunger for a full minute. Additionally, a depraved creature can attempt a new saving throw to end this effect at the end of any turn in which the affected creature makes an attack against the object of its hunger. If a creature that eats for nourishment succeeds at a save to end the depraved effect early, it takes a –2 penalty on ability checks, attack rolls, concentration checks, saving throws, and skill checks whenever it is within 15 feet of the target.
#Vine Leshy
Grasping Vine TYPE:Arcane.Divine.Psychic CLASSES:Alchemist,Druid,Occultist,Ranger,Shaman,Sorcerer,Witch,Wizard=2 PREMULT:1,[PREVAREQ:BypassAdvancedRaceSpellRestriction,1],[PRERACE:1,Vine Leshy] SCHOOL:Transmutation COMPS:V,S CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) minutes [D] SOURCEPAGE:p.25 DESC:You cause a long, thin vine to sprout from your body—typically from the center of your chest or from the palm of an outstretched hand. As a standard action, you can direct the end of the vine to move to any square within 20 feet of you and perform one of the following tasks: deliver a touch spell that you cast after the vine has grown, pick up an unattended object weighing 20 pounds or less, give a held object to another creature, attempt to disable a trap or lock using your Disable Device modifier with a –2 penalty, or perform any other task that the GM deems reasonable. The vine does not threaten squares and cannot make attacks of opportunity, nor can it wield weapons.
@@ -128,4 +128,5 @@ Leshy Swarm TYPE:Arcane.Divine CLASSES:Bard,Druid,Sorcerer,Summoner,Wizard=3
# ==============================
Goodberry.COPY=Goodberry (created berries bud from the ghoran's own body)
Meld into Stone.COPY=Wood Meld (as Meld into Stone but only with wood)
Speak with Plants.COPY=Speak with Plants (trees only)

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