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Add AP73 (#517)

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Llisandur authored and LegacyKing committed Nov 8, 2018
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# CVS $Revision$ $Author$ -- Mon Nov 6 20:04:41 2017 -- reformated by PCGen PrettyLST v6.06.00
CAMPAIGN:Wrath of the Righteous, Part 1: The Worldwound Incursion
KEY:Pathfinder Adventure Path #73
GAMEMODE:Pathfinder|Pathfinder_PFS
TYPE:Paizo Publishing.Pathfinder Adventure Path.Wrath of the Righteous
RANK:3
STATUS:ALPHA
GENRE:Fantasy
BOOKTYPE:Adventure
SETTING:Pathfinder|Golarion
PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules,INCLUDESBOOKTYPE=Complete Core
PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide
PRECAMPAIGN:1,INCLUDES=Ultimate Combat,INCLUDES=Ultimate Equipment
PUBNAMELONG:Paizo Publishing
PUBNAMESHORT:Paizo
PUBNAMEWEB:http://paizo.com
SOURCELONG:Pathfinder Adventure Path #73
SOURCESHORT:AP73
SOURCEWEB:http://paizo.com/products/btpy90q9
SOURCEDATE:2013-09
ISOGL:YES
COVER:PZO9073.png
LOGO:@/publisher_logos/Paizo_Publishing.png
URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
URL:Paizo Publishing|http://paizo.com/products/btpy90q9|Buy this publication from Paizo Publishing!
DESC:For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?
INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
COPYRIGHT:Basidirond from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Cave Fisher from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence Schick.
COPYRIGHT:Demon, Nabasu from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Demon Lord, Dagon from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene.
COPYRIGHT:Demon Lord, Kostchtchie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gygax.
COPYRIGHT:Demon Lord, Pazuzu from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary Gygax.
COPYRIGHT:Huecuva from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld Oracle.
COPYRIGHT:Mongrelman from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Pathfinder Adventure Path #73: The Worldwound Incursion Copyright 2013, Paizo Publishing, LLC; Author: Amber E. Scott.
COPYRIGHT:PCGen dataset conversion for "Pathfinder Adventure Path #73: The Worldwound Incursion" Copyright 2017, PCGen Data Team (including, but not limited to Andrew Maitland, Paul Grosse, and Stefan Radermacher).
# Do not remove the EXTRAFILE comment.
#EXTRAFILE:OGL.txt
# Data files
EQUIPMENT:ap73_equip.lst
ABILITY:ap73_abilities.lst
ABILITYCATEGORY:ap73_abilitycategories.lst
# ENTRY DATE: 2017-11
# LST MONKEY: Regan Anderson
# LICENSE MONKEY: Paul Grosse
# RELEASE REVIEW #
# BETA:
# RELEASE:
# Built for PCGen Version: 6.07.03
# Updated to work with version: -
# MINVER:6.07.03
# MINDEVVER:6.07.03
# COMMENTS:
#
# End
#
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# CVS $Revision: $ $Author: $ -- Sat May 26 02:28:48 2018 -- reformated by PCGen PrettyLST v6.06.00
# Ability Name SORTKEY Unique Key Category of Ability Type Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to HP Bonus to skill Stat bonus Cost
1-4 Devotion Points (+2 Bonus to a Single Skill) SORTKEY:Devotion Reward 1 KEY:1-4 Devotion Points CATEGORY:Devotion TYPE:Devotion Reward DESC:Each PC gains a permanent +2 bonus to a skill of her choice. STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Base BONUS:SKILL|%LIST|2 COST:0
5-7 Devotion Points (+5 Hit Points) SORTKEY:Devotion Reward 2 KEY:5-7 Devotion Points CATEGORY:Devotion TYPE:Devotion Reward DESC:Each PC gains 5 permanent hit points. BONUS:HP|CURRENTMAX|5 COST:0
8-9 Devotion Points (Bonus Feat) SORTKEY:Devotion Reward 3 KEY:8-9 Devotion Points CATEGORY:Devotion TYPE:Devotion Reward DESC:Each PC gains a bonus feat of his choice (the PC must qualify as normal for the feat's prerequisites). BONUS:ABILITYPOOL|FEAT|1 COST:0
10+ Devotion Points (+2 Bonus to a Single Ability Score) SORTKEY:Devotion Reward 4 KEY:10+ Devotion Points CATEGORY:Devotion TYPE:Devotion Reward DESC:Each PC gains a +2 increase to an ability score of her choice. STACK:NO MULT:YES CHOOSE:PCSTAT|ALL BONUS:STAT|%LIST|2 COST:0
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# CVS $Revision: $ $Author: $ -- Sat May 26 02:28:48 2018 -- reformated by PCGen PrettyLST v6.06.00
# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
ABILITYCATEGORY:Devotion VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Devotion
ABILITYCATEGORY:Devotion Reward VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Devotion TYPE:Devotion Reward PLURAL:Devotion Rewards DISPLAYLOCATION:Adventure Path
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# CVS $Revision: $ $Author: $ -- Wed Nov 7 12:53:35 2018 -- reformated by PCGen PrettyLST v6.06.00
# QUALITY:Aura| QUALITY:Caster Level| QUALITY:Slot| QUALITY:Construction Requirements| QUALITY:Construction Cost|
# Equipment Name SORTKEY Unique Key Type Cost Weight Define Modifier Source Page Innate Spells Modify VAR Magic item aura Magic item caster level Required equipment slot Item construction cost Required feats and spells Special Property Description Information Visible
Bilious Bottle KEY:Bilious Bottle TYPE:Goods.Alchemical.Flask.Consumable COST:500 WT:2 SOURCEPAGE:p.64 QUALITY:Aura|faint conjuration QUALITY:Caster Level|5th QUALITY:Slot|none QUALITY:Construction Cost|250 gp QUALITY:Construction Requirements|Craft Wondrous Item, stinking cloud DESC:A bilious bottle appears to be a tightly stoppered container of water. It can be thrown as a splash weapon. When a bilious bottle is opened or shatters, the foul fluid inside immediately expands into a 30-foot-radius cloud of noxious vapors. These vapors are invisible, but any creature within the area of effect of the cloud must succeed at a DC 14 Fortitude saving throw at the start of its turn or suffer one of the following random effects. The vapors created by a bilious bottle dissipate after 1 minute, or automatically if exposed to anything more than a moderate wind. The vapors created by a bilious bottle are a poison effect.
Brazen Head KEY:Brazen Head TYPE:Magic.Wondrous COST:6500 WT:10 SOURCEPAGE:p.64 QUALITY:Aura|faint divination (evil) and enchantment (evil) QUALITY:Caster Level|5th QUALITY:Slot|none QUALITY:Construction Cost|3,250 gp QUALITY:Construction Requirements|Craft Wondrous Item, bless, augury, must worship Baphomet DESC:A brazen head is an object sacred to the cult of Baphomet. Most brazen heads appear to be the head of a minotaur, but others in the shape of humans, animals, or multi-faced demons exist.&nl;When mounted on a wall in an area sacred to Baphomet, the brazen head constantly breathes out invisible vapors that fill a 60-foot spread. Any evil creature in this area gains the benefit of a bless spell.&nl;When in the area of an unhallow spell cast by a worshiper of Baphomet, a brazen head can be used once per month to perform an augury. Rumors exist of more powerful brazen heads capable of casting divination or even commune.
Longsword (Base).COPY=Radiance SORTKEY:Radiance KEY:Radiance EQMOD:Material ~ Cold Iron.Special Ability ~ +1 ~ Weapon.Legendary Item QUALITY:Aura|strong abjuration QUALITY:Caster Level|20th QUALITY:Slot|none DESC:.CLEAR DESC:Radiance was once a powerful weapon, yet since Yaniel's death the blade has become inert. When handled by a paladin, however, the blade suddenly glows with golden light and functions as a +1 cold iron longsword that radiates light as a torch on command. The weapon shifts and changes its form to match the paladin's deity's favored weapon (in the hands of a paladin who doesn't worship a deity, the weapon remains a +1 longsword). Certain events and tasks can awaken Radiance's latent powers, eventually transforming it into a full-fledged holy avenger--these events are noted in the following adventures in Wrath of the Righteous as they occur.&nl;In addition, Radiance is a legendary item that bonds with a mythic paladin as soon as it is wielded in combat--in this adventure, Radiance bonds if a paladin uses it in the final encounter against Vorlesh's babaus. The weapon has two daily uses of legendary power that recharge each day, but does not currently possess any legendary attributes, for it has yet to be wielded by a mythic paladin. As Radiance has its own ability to grow in power, it cannot be given the upgradable legendary item ability. INFO:Destruction|A paladin must knowingly slay an angel with the blade, at which point the sword can be destroyed normally with damage.
Radiance.MOD SOURCEPAGE:p.64 VISIBLE:YES
Ranseur (Base).COPY=Ranseur of the Gargoyle SORTKEY:Ranseur of the Gargoyle KEY:Ranseur of the Gargoyle EQMOD:Material ~ Obsidian.Special Ability ~ +1 ~ Weapon.Special Ability ~ Enhancement Cost|2000 QUALITY:Aura|faint transmutation QUALITY:Caster Level|5th QUALITY:Slot|none QUALITY:Construction Cost|2,310 gp QUALITY:Construction Requirements|Craft Magic Arms and Armor, barkskin SPROP:+4 bonus on disarm checks, 5/day as a swift action +2 enhancement bonus to natural armor for 1 round DESC:.CLEAR DESC:A ranseur of the gargoyle appears to have a head crafted of obsidian, but is in fact as hard and resilient as steel. This weapon functions as a +1 ranseur that grants a +4 bonus on disarm checks rather than the typical +2 bonus a ranseur grants. Up to 5 times per day as a swift action, the wielder of a ranseur of the gargoyle can cause its skin to harden for 1 round, gaining a +2 enhancement bonus to its natural armor score.
Ranseur of the Gargoyle.MOD SOURCEPAGE:p.65 VISIBLE:YES
Terendelev's Scale KEY:Terendelev's Scale TYPE:Magic.Wondrous.Minor.Artifact COST:0 WT:0 DEFINE:TerendelevsScaleCount|0 SOURCEPAGE:p.65 BONUS:VAR|TerendelevsScaleCount|1 INFO:Destruction|The Storm King Khorramzadeh can destroy each of Terendelev's scales merely by eating it.
Terendelev's Scale.COPY=Terendelev's Scale (Cloudwalking) KEY:Terendelev's Scale (Cloudwalking) SPELLS:Artifact|TIMES=3|CASTERLEVEL=19|Levitate|PREVARLTEQ:TerendelevsScaleCount,1 QUALITY:Aura|strong transmutation QUALITY:Caster Level|19th QUALITY:Slot|none SPROP:A 5 foot in diameter pillar of clouds rises below the levitating object or creature and provides concealment (20% miss chance) to any creature or object wholly contained within.|PREVARLTEQ:TerendelevsScaleCount,1 DESC:These palm-sized silver dragon scales are unique items--essentially minor artifacts resulting from Terendelev's death on the Storm King's blade.&nl;Each of Terendelev's scales grants a different power to the person who carries them. The powers granted do not function at all if more than one scale is carried. The powers of the four scales are listed below--any nonevil creature that handles a scale immediately understands its use.&nl;Cloudwalking: Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target's altitude. This pillar is 5 feet in diameter (regardless of the target's size) and provides concealment (20%% miss chance) to any creature or object wholly contained within.
Terendelev's Scale.COPY=Terendelev's Scale (Disguise) KEY:Terendelev's Scale (Disguise) SPELLS:Artifact|TIMES=3|CASTERLEVEL=19|Alter Self|PREVARLTEQ:TerendelevsScaleCount,1 QUALITY:Aura|strong transmutation (polymorph) QUALITY:Caster Level|19th QUALITY:Slot|none SPROP:While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.|PREVARLTEQ:TerendelevsScaleCount,1 DESC:These palm-sized silver dragon scales are unique items--essentially minor artifacts resulting from Terendelev's death on the Storm King's blade.&nl;Each of Terendelev's scales grants a different power to the person who carries them. The powers granted do not function at all if more than one scale is carried. The powers of the four scales are listed below--any nonevil creature that handles a scale immediately understands its use.&nl;Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.
Terendelev's Scale.COPY=Terendelev's Scale (Resistance) KEY:Terendelev's Scale (Resistance) SPELLS:Artifact|TIMES=3|CASTERLEVEL=19|Resist Energy|PREVARLTEQ:TerendelevsScaleCount,1 QUALITY:Aura|strong abjuration QUALITY:Caster Level|19th QUALITY:Slot|none SPROP:Resist energy only against electricity or cold.|PREVARLTEQ:TerendelevsScaleCount,1 DESC:These palm-sized silver dragon scales are unique items--essentially minor artifacts resulting from Terendelev's death on the Storm King's blade.&nl;Each of Terendelev's scales grants a different power to the person who carries them. The powers granted do not function at all if more than one scale is carried. The powers of the four scales are listed below--any nonevil creature that handles a scale immediately understands its use.&nl;Resistance: Three times per day as a standard action, a scale can be used to cast resist energy--but only against electricity or cold.
Terendelev's Scale.COPY=Terendelev's Scale (Sacred Weaponry) KEY:Terendelev's Scale (Sacred Weaponry) SPELLS:Artifact|TIMES=3|CASTERLEVEL=19|Align Weapon|PREVARLTEQ:TerendelevsScaleCount,1 QUALITY:Aura|strong transmutation QUALITY:Caster Level|19th QUALITY:Slot|none SPROP:Align weapon only for lawful or good, can be cast on an unarmed strike or natural weapon.|PREVARLTEQ:TerendelevsScaleCount,1 DESC:These palm-sized silver dragon scales are unique items--essentially minor artifacts resulting from Terendelev's death on the Storm King's blade.&nl;Each of Terendelev's scales grants a different power to the person who carries them. The powers granted do not function at all if more than one scale is carried. The powers of the four scales are listed below--any nonevil creature that handles a scale immediately understands its use.&nl;Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.
Terendelev's Scale.FORGET
Wardstone Shard KEY:Wardstone Shard TYPE:Magic.Wondrous.Minor.Artifact COST:0 WT:0.5 SOURCEPAGE:p.65 QUALITY:Aura|strong abjuration QUALITY:Caster Level|20th QUALITY:Slot|none DESC:When the final fragment of the Kenabres wardstone shatters, a few tiny shards of the stone remain behind. The magic remaining in these fragments is fleeting, usable only once before the shard becomes an inert sliver of stone. As a standard action, a wardstone shard may be rubbed along a weapon or a suit of armor to transfer the shard's magic to the weapon or armor for 1 day.&nl;Weapon: A weapon enhanced by a wardstone shard gains the evil outsider bane quality, and is treated as being made of cold iron and as a good weapon for the purposes of overcoming a demon's damage reduction. The shard cannot be used to enhance ammunition in this manner, but can be used to enhance a weapon that fires ammunition; doing so causes the weapon to impart these qualities to the ammunition as it is fired.&nl;Armor: A suit of armor enhanced by a wardstone shard gains the spell resistance (13) armor special ability, but only against evil outsiders. Against demons, this spell resistance increases to 17. A nonmagical suit of armor also gains a +1 enhancement bonus as well.

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