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UW 2018-09-07

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LegacyKing committed Sep 7, 2018
1 parent a2cfd05 commit c0e399eff8bd2ce1f814ebf4b4f7f44d5b11f6b0
@@ -75,7 +75,9 @@ TEMPLATE:uw_templates.lst
ABILITY:support/uw_abilities_class_arg.lst|PRECAMPAIGN:1,INCLUDES=Advanced Race Guide
ABILITY:support/uw_abilities_class_fap.lst|PRECAMPAIGN:1,INCLUDES=Faiths and Philosophies
ABILITY:support/uw_abilities_class_oa.lst|PRECAMPAIGN:1,INCLUDES=Occult Adventures
ABILITY:support/uw_abilities_class_pu.lst|PRECAMPAIGN:1,INCLUDES=Pathfinder Unchained
ABILITY:support/uw_abilities_class_ui.lst|PRECAMPAIGN:1,INCLUDES=Ultimate Intrigue
ABILITY:support/uw_abilities_companion_pu.lst|PRECAMPAIGN:1,INCLUDES=Pathfinder Unchained
RACE:support/uw_races_companion_arg.lst|PRECAMPAIGN:1,INCLUDES=Advanced Race Guide
RACE:support/uw_races_companion_b3.lst|PRECAMPAIGN:1,INCLUDES=Bestiary 3
RACE:support/uw_races_companion_b4.lst|PRECAMPAIGN:1,INCLUDES=Bestiary 4

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@@ -722,3 +722,13 @@ Seedpods KEY:Leaf Leshy ~ Seedpods CATEGORY:Special Ability TYPE:LeafLesh
Air Cyst KEY:Seaweed Leshy ~ Air Cyst CATEGORY:Special Ability TYPE:SeaweedLeshyRacialAbility.SpecialQuality.Supernatural SOURCEPAGE:B3 p.180 DESC:Seaweed leshys constantly grow small bulbs filled with air. As a move action, they can detach a bulb and give it to another creature. If consumed as a standard action, this air cyst grants water breathing (as the spell) for 10 minutes. Seaweed leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours.
Water Jet KEY:Seaweed Leshy ~ Water Jet CATEGORY:Special Ability TYPE:SeaweedLeshyRacialAbility.SpecialQuality.Extraordinary DEFINE:WaterJetDC|0 SOURCEPAGE:B3 p.180 DESC:A seaweed leshy can expel a high-pressure jet of water from its mouth to a range of 30 feet. It must make a ranged touch attack to strike a target-if it hits, the blast deals 1 point of bludgeoning damage (this damage is not modified by Strength). In addition, the creature hit must make a DC %%1 Fortitude save or be blinded by the water for 1 round. The save DC is Dexterity-based.|WaterJetDC ABILITY:Ability Focus|AUTOMATIC|Water Jet BONUS:VAR|WaterJetDC|10+(TL/2)+DEX BONUS:VAR|WaterJetDC|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus (Water Jet)
Spell-Like Abilities KEY:Seaweed Leshy ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:SeaweedLeshyRacialAbility.SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=8|Entangle (in water only),11+CHA
# ==============================
# New Eidolon Forms
# ==============================
Cactus KEY:Eidolon Type ~ Cactus CATEGORY:Internal TYPE:EidolonTypeSelection PREVARGTEQ:MASTERVAR("EidolonIsPlant"),1 TEMPLATE:LEGS 2 ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Arms ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Legs ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Sting BONUS:STAT|STR|4|TYPE=Race BONUS:STAT|DEX|4|TYPE=Race BONUS:STAT|CON|2|TYPE=Race BONUS:VAR|EidolonFortGood,EidolonReflexGood|1|TYPE=Base
Conifer KEY:Eidolon Type ~ Conifer CATEGORY:Internal TYPE:EidolonTypeSelection PREVARGTEQ:MASTERVAR("EidolonIsPlant"),1 TEMPLATE:LEGS 2 ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Arms ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Legs ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Clawed Hands|PREVAREQ:RemoveEidolonBaseClaws,0 BONUS:STAT|STR|4|TYPE=Race BONUS:STAT|DEX|2|TYPE=Race BONUS:VAR|EidolonWillGood,EidolonReflexGood|1|TYPE=Base
Fungus KEY:Eidolon Type ~ Fungus CATEGORY:Internal TYPE:EidolonTypeSelection PREVARGTEQ:MASTERVAR("EidolonIsPlant"),1 TEMPLATE:LEGS 2 ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Arms ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Legs ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Bite BONUS:STAT|STR|4|TYPE=Race BONUS:STAT|DEX|4|TYPE=Race BONUS:VAR|EidolonFortGood,EidolonReflexGood|1|TYPE=Base
Leaf KEY:Eidolon Type ~ Leaf CATEGORY:Internal TYPE:EidolonTypeSelection PREVARGTEQ:MASTERVAR("EidolonIsPlant"),1 TEMPLATE:LEGS 2 ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Arms ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Legs ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Slam BONUS:STAT|STR|6|TYPE=Race BONUS:STAT|DEX|2|TYPE=Race BONUS:VAR|EidolonFortGood,EidolonReflexGood|1|TYPE=Base
Seaweed KEY:Eidolon Type ~ Seaweed CATEGORY:Internal TYPE:EidolonTypeSelection PREVARGTEQ:MASTERVAR("EidolonIsPlant"),1 TEMPLATE:LEGS 2 ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Arms ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Slam ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Swim ABILITY:Eidolon Evolution|AUTOMATIC|Evolution ~ Improved Swim BONUS:STAT|STR|2|TYPE=Race BONUS:STAT|DEX|4|TYPE=Race BONUS:STAT|CON|2|TYPE=Race BONUS:VAR|EidolonFortGood,EidolonReflexGood|1|TYPE=Base
@@ -40,7 +40,14 @@ ABILITYCATEGORY:Leshy Tender Choice 1 VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:Y
ABILITYCATEGORY:Leshy Tender Choice 2 VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:LeshyTenderChoice2 DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Leshy Tender Choice 3 VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:LeshyTenderChoice3 DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Skirmisher Conditioning Specialty VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:SkirmisherConditioningSpecialty DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Viking Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VikingBonusFeatChoice PLURAL:Viking Bonus Feats DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Viking Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:VikingBonusFeatChoice PLURAL:Viking Bonus Feats DISPLAYLOCATION:Feats
ABILITYCATEGORY:Commando Gun Training Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:CommandoGunTrainingChoice PLURAL:Commando Gun Training Choices DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Plant Master Plant Focus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:PlantMasterPlantFocusAbility PLURAL:Plant Master Plant Foci DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Elementalist Oracle Subtype VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ElementalistOracleSubtype DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Elementalist Shifter Aspect Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ElementalistShifterAspect PLURAL:Elementalist Shifter Aspect Choices DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Season Witch Type VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SeasonWitchType DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Spring Witch Hex Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SpringWitchHex DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Summer Witch Hex Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SummerWitchHex DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Autumn Witch Hex Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AutumnWitchHex DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Winter Witch Hex Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WinterWitchHex DISPLAYLOCATION:Class Features
@@ -3,9 +3,11 @@ SOURCELONG:Ultimate Wilderness SOURCESHORT:UW SOURCEWEB:http://paizo.com/product
# Skill Name Situational Skill
Acrobatics.MOD SITUATION:On or near flowing water
Acrobatics.MOD SITUATION:Move between/through trees
Bluff.MOD SITUATION:Create Distraction
Bluff.MOD SITUATION:Mimic animal sounds
Climb.MOD SITUATION:In forests
Climb.MOD SITUATION:Up trees
Knowledge (geography).MOD SITUATION:In mountains
Knowledge (geography).MOD SITUATION:In swamps
Knowledge (geography).MOD SITUATION:On or near flowing water
@@ -15,11 +17,15 @@ Knowledge (nobility).MOD SITUATION:Fey Courts and Fey Courtiers
Perception.MOD SITUATION:In swamps
Perception.MOD SITUATION:On or near flowing water
Perception.MOD SITUATION:Smell- taste- and touch-based
Perception.MOD SITUATION:Warm deserts, hills, and mountains
Profession (herbalist).MOD SITUATION:Find herbs
Ride.MOD SITUATION:Warm deserts, hills, and mountains
Sleight of Hand.MOD SITUATION:Pick Pockets
Stealth.MOD SITUATION:In areas of fog/mist/smoke/heavy spray
Stealth.MOD SITUATION:On or near flowing water
Stealth.MOD SITUATION:Warm deserts, hills, and mountains
Survival.MOD SITUATION:Avoid Natural Hazards
Survival.MOD SITUATION:Follow or identify tracks/Deserts
Survival.MOD SITUATION:In Favored Terrain
Survival.MOD SITUATION:In mountains
Survival.MOD SITUATION:On or near flowing water
@@ -135,10 +135,12 @@ Leshy Swarm TYPE:Arcane.Divine CLASSES:Bard,Druid,Sorcerer,Summoner,Wizard=3
Animal Growth (Reptiles Only) TYPE:Arcane.Divine DOMAINS:Scalykind=5 SCHOOL:Transmutation COMPS:V, S CASTTIME:1 standard action RANGE:Medium TARGETAREA:One reptile (Gargantuan or smaller) DURATION:(CASTERLEVEL) minutes SAVEINFO:Fortitude negates SPELLRES:Yes SOURCEPAGE:p.240 DESC:The target reptile grows to twice its normal size and eight times its normal weight.
Animal Shapes (Reptiles Only) TYPE:Divine DOMAINS:Scalykind=8 SCHOOL:Transmutation SUBSCHOOL:Polymorph COMPS:V, S, DF CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL) willing reptiles, all within 30 ft. of each other. DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None, see text SPELLRES:Yes (harmless) SOURCEPAGE:p.241 DESC:You change the form of up to (CASTERLEVEL) willing reptiles into an animal of your choice.
Awaken.COPY=Awaken (trees only)
Charm Animal.COPY=Charm Animal (caster's own kind only)
Dominate Animal.COPY=Dominate Animal (caster's own kind only)
Entangle.COPY=Entangle (in water only)
Goodberry.COPY=Goodberry (created berries bud from the ghoran's own body)
Meld into Stone.COPY=Wood Meld (as Meld into Stone but only with wood)
Speak with Plants.COPY=Speak with Plants (trees only)
Summon Nature's Ally IX.COPY=Summon Nature's Ally IX (1d3 purple worms only)
Summon Monster V.COPY=Summon Monster V (elementals only)
@@ -8,7 +8,8 @@ Starting Gold UW ~ Random VISIBLE:NO
Starting Gold UW ~ Maximum VISIBLE:NO KIT:1|Starting Gold UW ~ Maximum
Starting Gold UW ~ Average VISIBLE:NO KIT:1|Starting Gold UW ~ Average
Shifter Bonus Language VISIBLE:NO LANGBONUS:Sylvan
Shifter Bonus Languages VISIBLE:NO LANGBONUS:Aklo,Sylvan
Elementalist Shifter Bonus Languages VISIBLE:NO LANGBONUS:Aquan,Auran,Ignan,Terran
# Shifter Claw - 1 1d2 1d3 1d4 1d6 1d8 1d10 1d12 P/S Primary
# x1
@@ -29,3 +30,6 @@ Shifter Claw 2 (Large) VISIBLE:NO PRESIZEEQ:L BONUS:VAR|Primar
Shifter Claw 2 (Huge) VISIBLE:NO PRESIZEEQ:H BONUS:VAR|PrimaryAttackDamageDice|1|TYPE=Base BONUS:VAR|PrimaryAttackDamageSize|8|TYPE=Base NATURALATTACKS:Shifter Claw,Weapon.Natural.NaturalPrimary.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8
Shifter Claw 2 (Gargantuan) VISIBLE:NO PRESIZEEQ:G BONUS:VAR|PrimaryAttackDamageDice|1|TYPE=Base BONUS:VAR|PrimaryAttackDamageSize|10|TYPE=Base NATURALATTACKS:Shifter Claw,Weapon.Natural.NaturalPrimary.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d10
Shifter Claw 2 (Colossal) VISIBLE:NO PRESIZEEQ:C BONUS:VAR|PrimaryAttackDamageDice|1|TYPE=Base BONUS:VAR|PrimaryAttackDamageSize|12|TYPE=Base NATURALATTACKS:Shifter Claw,Weapon.Natural.NaturalPrimary.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d12
Add Swim Speed VISIBLE:DISPLAY !PREMOVE:1,Swim=1 MOVECLONE:Walk,Swim,*1
Increase Swim Speed VISIBLE:DISPLAY PREMOVE:1,Swim=1 BONUS:MOVEADD|TYPE.Swim|10

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