Permalink
Browse files

Monster Summoner's Handbook

Mostly complete. Some summoner archetypes not implemented due to odd eidolon builds. Creatures not implemented.
  • Loading branch information...
evilpixie87 authored and LegacyKing committed Nov 16, 2017
1 parent 4b95621 commit d232c10da0274eb83fac52ca7bdc2c94b7619408
@@ -0,0 +1,46 @@
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
The Book of Fiends Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
Angel, Monadic Deva from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Angel, Movanic Deva from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Axe Beak from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Daemon, Guardian from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
Daemon, Piscodaemon from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Demodand, Tarry from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Foo Creature from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Pathfinder Player Companion: Monster Summoner�s Handbook Copyright 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.
PCGen dataset conversion for "Player Companion: Monster Summoner's Handbook" Copyright 2017, PCgen Data team (including but not limited to Gwen T. (evilpixie87))
@@ -0,0 +1,70 @@
CAMPAIGN:Monster Summoner's Handbook
GAMEMODE:Pathfinder|Pathfinder_PFS
RANK:3
TYPE:Paizo Publishing.Pathfinder Player Companion
GENRE:Fantasy
BOOKTYPE:Supplement
SETTING:Pathfinder Player Companion
STATUS:Alpha
PRECAMPAIGN:4,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary,INCLUDES=Advanced Player's Guide,INCLUDES=Ultimate Magic
PUBNAMELONG:Paizo Publishing
PUBNAMESHORT:Paizo
#PUBNAMEWEB:http://www.paizo.com
SOURCELONG:Pathfinder Player Companion: Monster Summoner's Handbook
SOURCESHORT:MSH
SOURCEWEB:http://paizo.com/products/btpy9ela?Pathfinder-Player-Companion-Monster-Summoners-Handbook
SOURCEDATE:2015-07
ISOGL:YES
COVER:monster_summoners_handbook.jpg
LOGO:@/publisher_logos/Paizo_Publishing.png
URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
URL:Paizo Publishing|http://paizo.com/products/btpy9ela?Pathfinder-Player-Companion-Monster-Summoners-Handbook|Buy this publication from Paizo Publishing!
DESC:Call upon otherworldly powers and summon beings from beyond with Pathfinder Player Companion: Monster Summoner's Handbook! Featuring dozens of new feats, magic items, archetypes, and character options designed to grant you control over fantastic beasts and enhance your summoning prowess, this player-friendly volume contains everything you need for your adventurer to command forces benign or malevolent, divine or alien. Call upon never-before-seen creatures and claim all the tools you need to make yourself a true master of monsters!
INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
COPYRIGHT:The Book of Fiends Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
COPYRIGHT:Angel, Monadic Deva from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Angel, Movanic Deva from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Axe Beak from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Daemon, Guardian from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
COPYRIGHT:Daemon, Piscodaemon from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Demodand, Tarry from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Foo Creature from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
COPYRIGHT:Pathfinder Player Companion: Monster Summoner�s Handbook Copyright 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.
COPYRIGHT:PCGen dataset conversion for "Player Companion: Monster Summoner's Handbook" Copyright 2017, PCgen Data team (including but not limited to Gwen T. (evilpixie87))
#Do Not Remove Comment
#EXTRAFILE:OGL.txt
ABILITY:msh_abilities.lst
ABILITY:msh_abilities_class.lst
ABILITY:msh_abilities_race.lst
CLASS:msh_classes.lst
EQUIPMENT:msh_equip_arms_armor.lst
EQUIPMENT:msh_equip_magic_items.lst
EQUIPMOD:msh_equipmods.lst
ABILITY:msh_feats.lst
SKILL:msh_skills.lst
SPELL:msh_spells.lst
TEMPLATE:msh_templates.lst
#Support
ABILITY:support/msh_abilities_iswg.lst|PRECAMPAIGN:1,INCLUDES=Inner Sea World Guide
##NOTE:Some summoner archetypes and creatures not currently implemented!
# ENTRY DATE: 2017-11-16
# LST MONKEY: Gwen T.
# LICENSE MONKEY:
# RELEASE REVIEW #
# BETA:
# RELEASE:
# Built for PCGen Version: 6.07.03
# Updated to work with version: -
# MINVER:6.7
# MINDEVVER:6.07.03
# COMMENTS:
@@ -0,0 +1,21 @@
SOURCELONG:Monster Summoner's Handbook SOURCESHORT:MSH SOURCEWEB:http://paizo.com/products/btpy9ela?Pathfinder-Player-Companion-Monster-Summoners-Handbook SOURCEDATE:2015-07
# ORIGINAL ENTRY: Gwen T. (evilpixie87)
# ORIGINAL ENTRY DATE: 2 May 2017
# ==============================
# Traits
# ==============================
Acadamae Neophyte NAMEISPI:YES KEY:Trait ~ Acadamae Neophyte CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Acadamae Neophyte] SOURCEPAGE:p.10 DESC:Whenever you succeed at a Knowledge (planes) check to identify a creature and its special powers or vulnerabilities, you gain one additional piece of useful information (as if your skill check result had been 5 higher).
Binder's Blood KEY:Trait ~ Binder's Blood CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Binder's Blood] SOURCEPAGE:p.10 DESC:You gain a +2 trait bonus on any Charisma-based checks when directly interacting with a genie. BONUS:SITUATION|Bluff=Genies,Diplomacy=Genies,Intimidate=Genies,Sense Motive=Genies|2|TYPE=Trait
Expressive Pantomime KEY:Trait ~ Expressive Pantomime CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Expressive Pantomime] SOURCEPAGE:p.10 DESC:You have learned to express yourself without having to depend on words. When attempting a Bluff check to deliver a secret message, you can take a �5 penalty on the check to communicate a simple message even to creatures that do not share a language with you. You cannot communicate with mindless creatures.
Hellknight Initiate NAMEISPI:YES KEY:Trait ~ Hellknight Initiate CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hellknight Initiate] SOURCEPAGE:p.10 DESC:You gain a +2 trait bonus on damage rolls against outsiders summoned through conjuration (calling) and conjuration (summoning) spells and effects. ASPECT:CombatBonus|+2 damage vs. summoned outsiders
Outsider Ties KEY:Trait ~ Outsider Ties CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Outsider Ties] SOURCEPAGE:p.10 DESC:Choose a subtype of outsider, such as angel or elemental. When you summon an outsider of that subtype via summon monster, planar ally, planar binding, or similar spells and abilities, the summoned creature gains a number of temporary hit points equal to the level of spell used to summon it.
Vile Domain DESCISPI:YES KEY:Trait ~ Vile Domain CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait],[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Vile Domain] SOURCEPAGE:p.10 DESC:[NOT IMPLEMENTED] Choose a domain granted by an evil aligned deity, such as an archdevil, demon lord, or Great Old One. You gain a +1 trait bonus to your caster level when casting spells that are granted by that domain. This doesn't grant you the ability to cast such spells�you must still have access to the spells through some other means.
# ==============================
# Constant Spell-Like Abilities
# ==============================
Feather Fall KEY:Feather Fall ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Feather Fall,11+CHA DESC:You can Feather Fall, as per the spell, as a constant ability.|!PRERULE:1,DisplayFullAbility DESC:You can Feather Fall, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action.|PRERULE:1,DisplayFullAbility
Levitate KEY:Levitate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Levitate,12+CHA DESC:You can Levitate, as per the spell, as a constant ability.|!PRERULE:1,DisplayFullAbility DESC:You can Levitate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action.|PRERULE:1,DisplayFullAbility
Oops, something went wrong.

0 comments on commit d232c10

Please sign in to comment.