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* commit

* Alien Archive 3 implementation

* updated OGL and credits

* data files for SF Character Operations Manual
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bigrin42 committed Feb 28, 2021
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28 changes: 24 additions & 4 deletions starfinder/paizo/alien_archive_3/_starfinder_alien_archive_3.pcc
Expand Up @@ -22,17 +22,36 @@ INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., whi
COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
COPYRIGHT:Starfinder Alien Archive 3 Copyright 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor

COPYRIGHT:PCGen dataset conversion for "Starfinder Alien Archive 3" Copyright 2019, PCGen Data team (Including, but not limited to Brad Grinstead, supernovajm, Paul Grosse, and Andrew Maitland).



# COVER should be cover_gameMode_pub_book.file
COVER:PZO7111_180.jpg
# LOGO should be logo_pub.file
LOGO:*/_images/logo/Paizo_Publishing.png

INFOTEXT:Starfinder Alien Archive 3

#VARIABLE:saa3__variables.lst
DATACONTROL:saa3__datacontrols.lst



ABILITY:saa3_abilities.lst
#ABILITY:saa3_feats.lst
ABILITYCATEGORY:saa3_abilitycategories.lst
RACE:saa3_races.lst


#EQUIPMENT:saa3_equip.lst
#EQUIPMENT:saa3_equip_gear.lst
#EQUIPMENT:saa3_equip_magic.lst

#EQUIPMOD:saa3_equipmods.lst

#ARMORPROF:saa3_profs_armor.lst
#WEAPONPROF:saa3_profs_weapon.lst

TEMPLATE:saa3_templates.lst
#SPELL:saa3_spells.lst
=======
DATACONTROL:saa3__datacontrols.lst

ABILITY:saa3_abilities.lst
Expand All @@ -41,6 +60,7 @@ RACE:saa3_races.lst
TEMPLATE:saa3_templates.lst



###Block: Revisions

INFOTEXT:Supports 6.08.00
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5 changes: 0 additions & 5 deletions starfinder/paizo/alien_archive_3/saa3_abilities.lst
@@ -1,5 +1,4 @@


#!!TODO: Dirindi: Add bonus languages based on INT modifier
#!!TODO: Hortus and Sazaron damage resistance stacks with 1 other source of DR. how do to this?
#!!TODO: Izalguun have 2 different "modes", with different land movement and reach. Is there a way to incorporate this?
Expand Down Expand Up @@ -30,7 +29,6 @@ Varculak CATEGORY:Race ABILITY:Internal|AUTOMATIC|Playable Race Selected|Varcul

# Racial Traits Listed


Brenneri Race Selection ~ Default CATEGORY:Internal TYPE:BrenneriRaceSelection ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ SIZE AND TYPE|!PREFACT:1,ABILITIES,Brenneri_SizeAndType=true ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ DARKVISION|!PREFACT:1,ABILITIES,Brenneri_Darkvision=true ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ ASTUTE|!PREFACT:1,ABILITIES,Brenneri_Astute=true ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ FAVORED OBJECT|!PREFACT:1,ABILITIES,Brenneri_FavoredObject=true ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ HOLD BREATH|!PREFACT:1,ABILITIES,Brenneri_HoldBreath=true ABILITY:Brenneri Racial Trait|AUTOMATIC|Brenneri Default ~ SWIMMER|!PREFACT:1,ABILITIES,Brenneri_Swimmer=true BONUS:VAR|RaceHP|4
Cephalume Race Selection ~ Default CATEGORY:Internal TYPE:CephalumeRaceSelection ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ SIZE AND TYPE|!PREFACT:1,ABILITIES,Cephalume_SizeAndType=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ BEGUILING GLOW|!PREFACT:1,ABILITIES,Cephalume_BeguilingGlow=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ BIOLUMINESCENCE|!PREFACT:1,ABILITIES,Cephalume_Bioluminescence=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ COLD RESISTANCE|!PREFACT:1,ABILITIES,Cephalume_ColdResistance=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ DARKVISION|!PREFACT:1,ABILITIES,Cephalume_Darkvision=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ DEPTH INURED|!PREFACT:1,ABILITIES,Cephalume_DepthInured=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ PLANTLIKE|!PREFACT:1,ABILITIES,Cephalume_Plantlike=true ABILITY:Cephalume Racial Trait|AUTOMATIC|Cephalume Default ~ SYMBIOTE ADAPTION|!PREFACT:1,ABILITIES,Cephalume_SymbioteAdaptation=true BONUS:VAR|RaceHP|4
Dessamar Race Selection ~ Default CATEGORY:Internal TYPE:DessamarRaceSelection ABILITY:Dessamar Racial Trait|AUTOMATIC|Dessamar Default ~ SIZE AND TYPE|!PREFACT:1,ABILITIES,Dessamar_SizeAndType=true ABILITY:Dessamar Racial Trait|AUTOMATIC|Dessamar Default ~ DESSAMAR MAGIC|!PREFACT:1,ABILITIES,Dessamar_DessamarMagic=true ABILITY:Dessamar Racial Trait|AUTOMATIC|Dessamar Default ~ DESSAMAR SENSES|!PREFACT:1,ABILITIES,Dessamar_DessamarSenses=true ABILITY:Dessamar Racial Trait|AUTOMATIC|Dessamar Default ~ TWINKLE|!PREFACT:1,ABILITIES,Dessamar_Twinkle=true BONUS:VAR|RaceHP|3
Expand All @@ -53,7 +51,6 @@ Varculak Race Selection ~ Default CATEGORY:Internal TYPE:VarculakRaceSelection A




# Racial Traits Defined

##Brenneri
Expand Down Expand Up @@ -89,7 +86,6 @@ DESSAMAR MAGIC KEY:Dessamar Default ~ DESSAMAR MAGIC SORTKEY:d2 CATEGORY:Ra
DESSAMAR SENSES KEY:Dessamar Default ~ DESSAMAR SENSES SORTKEY:d3 CATEGORY:Racial Trait TYPE:Racial Trait.Dessamar Racial Trait FACT:Dessamar_DessamarSenses|false BONUS:VAR|Blindsense|30|TYPE=Base BONUS:VAR|HasLowLightVision|1|TYPE=Base DESC:Dessamars have blindsense with a range of 60 feet. SOURCEPAGE:p.15
TWINKLE KEY:Dessamar Default ~ TWINKLE SORTKEY:d4 CATEGORY:Racial Trait TYPE:Racial Trait.Dessamar Racial Trait FACT:Dessamar_Twinkle|false DESC:Once per day as a move action, a dessamar can teleport 40 feet. The dessamar can't bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell. SOURCEPAGE:p.15


# Dessamar Subrace Selection
Imago KEY:Dessamar Subrace ~ Imago SORTKEY:d1a CATEGORY:Racial Trait TYPE:Dessamar Subrace Selection TEMPLATE:Imago BONUS:STAT|STR|-2|TYPE=Racial BONUS:STAT|CHA|2|TYPE=Racial
Instar KEY:Dessamar Subrace ~ Instar SORTKEY:d1a CATEGORY:Racial Trait TYPE:Dessamar Subrace Selection TEMPLATE:Instar BONUS:STAT|DEX|-2|TYPE=Racial BONUS:STAT|CON|2|TYPE=Racial
Expand Down Expand Up @@ -241,4 +237,3 @@ UNNERVING VISAGE KEY:Varculak Default ~ UNNERVING VISAGE SORTKEY:v2 CATEGOR
CATEGORY=Race|Ijtikri.MOD BONUS:ABILITYPOOL|Ijtikri Variant Ability|1
CATEGORY=Race|Skittermander.MOD BONUS:ABILITYPOOL|Skittermander Variant Ability|1


7 changes: 7 additions & 0 deletions starfinder/paizo/alien_archive_3/saa3_abilitycategories.lst
@@ -1,4 +1,7 @@

# Ability Category Visible Editable? Change Pool? Category of Object Type of Object Display Location


ABILITYCATEGORY:Brenneri Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Brenneri Racial Trait DISPLAYLOCATION:Character
ABILITYCATEGORY:Cephalume Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Cephalume Racial Trait DISPLAYLOCATION:Character
ABILITYCATEGORY:Dessamar Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Dessamar Racial Trait DISPLAYLOCATION:Character
Expand All @@ -23,6 +26,10 @@ ABILITYCATEGORY:Dessamar Imago Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDI
ABILITYCATEGORY:Dessamar Instar Racial Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Dessamar Instar Racial Trait DISPLAYLOCATION:Character
ABILITYCATEGORY:Cephalume Symbiote Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Cephalume Symbiote Selection DISPLAYLOCATION:Character
ABILITYCATEGORY:Ijtikri Mineral Signature Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Racial Trait TYPE:Ijtikri Mineral Signature Selection DISPLAYLOCATION:Character

ABILITYCATEGORY:Ijtikri Variant Ability VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Variant Ability TYPE:Ijtikri Variant Ability DISPLAYLOCATION:Character
ABILITYCATEGORY:Skittermander Variant Ability VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Variant Ability TYPE:Skittermander Variant Ability DISPLAYLOCATION:Character
ABILITYCATEGORY:Ijtikri Variant Ability VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Variant Ability TYPE:Ijtikri Variant Ability DISPLAYLOCATION:Character
ABILITYCATEGORY:Skittermander Variant Ability VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Variant Ability TYPE:Skittermander Variant Ability DISPLAYLOCATION:Character


Expand Up @@ -52,6 +52,8 @@ EQUIPMOD:scom_equipmods.lst

KIT:scom_kits.lst


SHIELDPROF:scom_profs_shield.lst
ARMORPROF:scom_profs_armor.lst
WEAPONPROF:scom_profs_weapon.lst

Expand Down
@@ -1,3 +1,4 @@
Shield Prof ~ Shields CATEGORY:Proficiency TYPE:Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Shields
Armor Prof ~ Shields CATEGORY:Proficiency TYPE:Proficiency AUTO:ARMORPROF|ARMORTYPE=Shields


Expand Down
Expand Up @@ -15,6 +15,10 @@ Biohacker CATEGORY:Class TEMPLATE:Class ~ Biohacker ABILITY:PROFICIENCY|AUTOMA
Vanguard CATEGORY:Class TEMPLATE:Class ~ Vanguard ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Armor Prof ~ Heavy Armor|Armor Prof ~ Shields|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Advanced Melee Weapons|Weapon Prof ~ Small Arms BONUS:ABILITYPOOL|Vanguard Archetype|1 BONUS:VAR|KeyAbilityScore|CONSCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|CON|TYPE=Class
Witchwarper CATEGORY:Class TEMPLATE:Class ~ Witchwarper ABILITY:PROFICIENCY|AUTOMATIC|Armor Prof ~ Light Armor|Weapon Prof ~ Basic Melee Weapons|Weapon Prof ~ Small Arms|Weapon Prof ~ Grenades BONUS:ABILITYPOOL|Witchwarper Archetype|1 BONUS:VAR|KeyAbilityScore|CHASCORE|TYPE=Class BONUS:VAR|KeyAbilityBonus|CHA|TYPE=Class

CATEGORY=Class|Soldier.MOD ABILITY:PROFICIENCY|AUTOMATIC|Shield Prof ~ Shields
CATEGORY=Class|Solarian.MOD ABILITY:PROFICIENCY|AUTOMATIC|Shield Prof ~ Shields
CATEGORY=Class|Mechanic.MOD ABILITY:PROFICIENCY|AUTOMATIC|Shield Prof ~ Shields|PREABILITY:1,CATEGORY=Class Feature,Mechanic Artificial Intelligence ~ Exocortex

###Block: Class Skill Tracker
# Ability Name Modify VAR
CATEGORY=Class|Biohacker.MOD BONUS:VAR|CS_Bluff|1|TYPE=BiohackerClass BONUS:VAR|CS_Computers|1|TYPE=BiohackerClass BONUS:VAR|CS_Culture|1|TYPE=BiohackerClass BONUS:VAR|CS_Diplomacy|1|TYPE=BiohackerClass BONUS:VAR|CS_Engineering|1|TYPE=BiohackerClass BONUS:VAR|CS_LifeScience|1|TYPE=BiohackerClass BONUS:VAR|CS_Medicine|1|TYPE=BiohackerClass BONUS:VAR|CS_Perception|1|TYPE=BiohackerClass BONUS:VAR|CS_PhysicalScience|1|TYPE=BiohackerClass BONUS:VAR|CS_Profession|1|TYPE=BiohackerClass BONUS:VAR|CS_SenseMotive|1|TYPE=BiohackerClass BONUS:VAR|CS_SleightofHand|1|TYPE=BiohackerClass
Expand Down Expand Up @@ -246,7 +250,6 @@ Entropic Strike CATEGORY:Weapon TYPE:Weapon Proficiency TYPE:ADVANCED MELEE.
###Block: Witchwarper

Infinite Worlds KEY:Witchwarper Class Feature ~ INFINITE WORLDS SORTKEY:Witchwarper / 001a0 CATEGORY:Class Feature TYPE:Class Feature.Witchwarper Class Feature.Supernatural DESC:As a standard action, you can create a bubble of altered reality, projecting elements of parallel existences into your current universe. You expend a witchwarper spell slot of 1st level or higher to create an environmental effect, such as summoning fog or thick vines from other realities, which lasts for a number of rounds equal to your class level unless specified otherwise. Alternatively, you can create an instantaneous effect, such a flash of fire from an explosion that occurred in a parallel universe. The particular effects depend on the level of the spell slot expended. SOURCEPAGE:p.61

Paradigm Shift KEY:Witchwarper Class Feature ~ PARADIGM SHIFT SORTKEY:Witchwarper / 002a0 CATEGORY:Class Feature TYPE:Class Feature.Witchwarper Class Feature DESC:Paradigm shifts represent your ability to briefly install pieces of alternate realities into your own, subtly or radically changing your surroundings for a time. You learn your first paradigm shift at 2nd level, and an additional paradigm shift every 3 levels thereafter. Unless otherwise stated, the effects of a paradigm shift last for a number of rounds equal to your witchwarper level (%1 rounds). If a paradigm shift allows a saving throw to resist its effects, the DC is equal to 10 + half your witchwarper level + your Charisma modifier (%1).|WitchwarperLVL|10+WitchwarperLVL/2+CHA SOURCEPAGE:p.62 BONUS:ABILITYPOOL|Witchwarper Paradigm Shift|WitchwarperParadigmShiftCount BONUS:VAR|WitchwarperParadigmShiftCount|1+floor((WitchwarperLVL-2)/3)|!PREFACT:1,ABILITIES,WitchwarperArchetype=True

#TODO: select skill bonus
Expand Down Expand Up @@ -579,7 +582,9 @@ Overkill KEY:Fourfold Tactician FIGHTING STYLE ~ Overkill SORTKEY:Soldier /

# Hunter
###TODO implement skill bonus for 2nd fighting style
Hunter's Expertise KEY:Hunter FIGHTING STYLE ~ Hunter's Expertise SORTKEY:Soldier / 002a1 CATEGORY:Class Feature TYPE:Class Feature.Hunter FIGHTING STYLE.Hunter FIGHTING STYLE LVL 1.Extraordinary DESC:You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter. SOURCEPAGE:p.90 CSKILL:Perception BONUS:SKILLPOINTS|NUMBER|(FighterLVL)

Hunter's Expertise KEY:Hunter FIGHTING STYLE ~ Hunter's Expertise SORTKEY:Soldier / 002a1 CATEGORY:Class Feature TYPE:Class Feature.Hunter FIGHTING STYLE.Hunter FIGHTING STYLE LVL 1.Extraordinary DESC:You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter. SOURCEPAGE:p.90 CSKILL:Perception BONUS:SKILLPOINTS|NUMBER|(1)

Hunt Foe KEY:Hunter FIGHTING STYLE ~ Hunt Foe SORTKEY:Soldier / 002a1 CATEGORY:Class Feature TYPE:Class Feature.Hunter FIGHTING STYLE.Hunter FIGHTING STYLE LVL 5.Extraordinary DESC:As a move action, you can choose one opponent that you have line of sight to and that you are aware of and attempt a Survival check (DC = 15 + 1-1/2 × the creature's CR). Alternatively you can attempt this skill check against a creature that you can't see or aren't aware of if you've discovered and identified a set of tracks belonging to the chosen creature that are within 30 feet of you. If you succeed, you gain a +1 insight bonus to damage rolls against the target, and to Bluff, Perception, Sense Motive, and Survival checks against them, as well as all skill checks to recall knowledge about them. The save DCs of your weapon attacks and soldier class abilities also increase by 1 against the target. If you fail the check to hunt your foe, you can't attempt to hunt any creature again for 24 hours. SOURCEPAGE:p.90
Fast Hunting KEY:Hunter FIGHTING STYLE ~ Fast Hunting SORTKEY:Soldier / 002a1 CATEGORY:Class Feature TYPE:Class Feature.Hunter FIGHTING STYLE.Hunter FIGHTING STYLE LVL 9.Extraordinary DESC:You take no penalty when using the Survival skill to find or follow tracks while moving at your full speed, and you reduce the penalty for finding or following tracks while moving twice your normal speed to –2. SOURCEPAGE:p.90
Hunting Party KEY:Hunter FIGHTING STYLE ~ Hunting Party SORTKEY:Soldier / 002a1 CATEGORY:Class Feature TYPE:Class Feature.Hunter FIGHTING STYLE.Hunter FIGHTING STYLE LVL 13.Extraordinary DESC:You can hunt two foes simultaneously using the hunt foe fighting technique, though each foe requires a separate move or swift action and a separate successful skill check to hunt. In addition, you can rally your allies to hunt your foes by spending 1 Resolve Point as a standard action, granting each ally within light of sight of you the benefits of your hunt foe style technique against your current designated target for 1 minute. SOURCEPAGE:p.90
Expand Down Expand Up @@ -672,7 +677,8 @@ Warmonger Connection Spell - 2 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seek
Warmonger Connection Spell - 3 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seeking shot|Mystic=2|shield other|Mystic=3|haste
Warmonger Connection Spell - 4 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seeking shot|Mystic=2|shield other|Mystic=3|haste|Mystic=4|resistant armor
Warmonger Connection Spell - 5 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seeking shot|Mystic=2|shield other|Mystic=3|haste|Mystic=4|resistant armor|Mystic=5|resistant aegis
Warmonger Connection Spell - 6 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seeking shot|Mystic=2|shield other|Mystic=3|haste|Mystic=4|resistant armor|Mystic=5|resistant aegis|Mystic=6|summon monster
Warmonger Connection Spell - 6 CATEGORY:Internal SPELLKNOWN:CLASS|Mystic=1|seeking shot|Mystic=2|shield other|Mystic=3|haste|Mystic=4|resistant armor|Mystic=5|resistant aegis




Expand Down Expand Up @@ -832,3 +838,4 @@ Ride-or-Die Rig KEY:Powered Armor Jockey ~ Ride-or-Die Rig CATEGORY:Class Fe

# Starwright
Starmetal Application KEY:Starwright ~ Starmetal Application CATEGORY:Class Feature TYPE:Class Feature.Archetype Class Feature DESC:You have a starwright's kit containing tiny amounts of starmetal you can use once per day to infuse a single item. After 10 minutes of uninterrupted work, you grant the item the benefit from the chosen starmetal for 24 hours, as described below. For siccatite, choose cold (for a cold benefit) or hot (for a fire benefit). SOURCEPAGE:P.103

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