Permalink
Browse files

TA-3447: Fully Implementing Martial Focus feaTA-3447: Fully Implementing

Martial Focus Feat
  • Loading branch information...
Swan authored and LegacyKing committed Nov 5, 2017
1 parent a4ebcb3 commit 0f7f14b25c3591780163f3f5f2aeb0a8b2fafef5
@@ -37,6 +37,7 @@ COPYRIGHT:PCGen dataset conversion for "Pathfinder Player Companion: Weapon Mast
#EXTRAFILE:OGL.txt
# Data files
ABILITYCATEGORY:wmh_abilitycategories.lst
ABILITY:wmh_abilities.lst
EQUIPMENT:wmh_equip.lst
EQUIPMOD:wmh_equipmods.lst
@@ -118,6 +118,21 @@ Weapon Mastery KEY:Advanced Weapon Training ~ Weapon Mastery CATEGORY:Specia
Weapon Sacrifice KEY:Advanced Weapon Training ~ Weapon Sacrifice CATEGORY:Special Ability TYPE:WeaponTraining.Advanced Weapon Training.WeaponTraining2.WeaponTraining3.WeaponTraining4.SpecialQuality.Extraordinary PREVARGTEQ:FighterLVL,9 DESC:When damage would cause the fighter or an adjacent ally to be knocked unconscious or killed, as a swift or immediate action the fighter can instead direct the damage to a weapon from the associated weapon group that he is wielding. The original target takes no damage, but the weapon receives only half its normal hardness. The fighter can use this option a number of times per day equal to the fighter's weapon training bonus with the associated weapon group. He cannot use this option with unarmed attacks. SOURCEPAGE:p.19 CHOOSE:ABILITYSELECTION|Special Ability|PC,TYPE=Fighter Weapon Training MULT:YES STACK:NO
Weapon Specialist KEY:Advanced Weapon Training ~ Weapon Specialist CATEGORY:Special Ability TYPE:WeaponTraining.Advanced Weapon Training.WeaponTraining2.WeaponTraining3.WeaponTraining4.SpecialQuality.Extraordinary PREVARGTEQ:FighterLVL,9 DESC:The fighter selects a number of combat feats that he knows equal to his weapon training bonus with the associated weapon group. The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. The fighter is treated as having the selected feats for all the weapons in the associated weapon group that are legal choices for those feats. The fighter is also considered to have those feats with these weapons for the purpose of meeting prerequisites. SOURCEPAGE:p.19 CHOOSE:ABILITYSELECTION|Special Ability|PC,TYPE=Fighter Weapon Training MULT:YES STACK:NO
#Martial Focus
Weapon Training (Axes) KEY:Martial Focus ~ Weapon Training Axes CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingAxes VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingAxes MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Axes|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Blades/Heavy) KEY:Martial Focus ~ Weapon Training Blades Heavy CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingBladesHeavy VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingBladesHeavy MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Blades Heavy|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Blades/Light) KEY:Martial Focus ~ Weapon Training Blades Light CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingBladesLight VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingBladesLight MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Blades Light|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Bows) KEY:Martial Focus ~ Weapon Training Bows CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingBows VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingBows MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Bows|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Close) KEY:Martial Focus ~ Weapon Training Close CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingClose VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingClose MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Close|DAMAGE|1|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Crossbows) KEY:Martial Focus ~ Weapon Training Crossbows CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingCrossbows VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingCrossbows MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Crossbows|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Double) KEY:Martial Focus ~ Weapon Training Double CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingDouble VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingDouble MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Double|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Flails) KEY:Martial Focus ~ Weapon Training Flails CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingFlails VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingFlails MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Flails|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Hammers) KEY:Martial Focus ~ Weapon Training Hammers CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingHammers VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingHammers MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Hammers|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Monk) KEY:Martial Focus ~ Weapon Training Monk CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingMonk VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingMonk MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Monk|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Natural) KEY:Martial Focus ~ Weapon Training Natural CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingNatural VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingNatural MULT:NO BONUS:COMBAT|TOHIT.Weapon Group Natural,DAMAGE.Weapon Group Natural|1|TYPE=WeaponTraining BONUS:WEAPONPROF=Unarmed Strike|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Pole Arms) KEY:Martial Focus ~ Weapon Training Pole Arms CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingPoleArms VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingPoleArms MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Pole Arms|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Spears) KEY:Martial Focus ~ Weapon Training Spears CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingSpears VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingSpears MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Spears|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
Weapon Training (Thrown) KEY:Martial Focus ~ Weapon Training Thrown CATEGORY:Special Ability TYPE:WeaponTraining.Fighter Weapon Training.MartialFocusWeaponTraining.WeaponTrainingThrown VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,TYPE.WeaponTrainingThrown MULT:NO BONUS:WEAPONPROF=TYPE.Weapon Group Thrown|DAMAGE|1|TYPE=WeaponTraining SOURCEPAGE:p.56
###Block: Combat Tricks > Support
@@ -0,0 +1,2 @@
# Ability Category Visible Editable? Change Pool? Category of Object Type of Object Plural description for UI Display Location
ABILITYCATEGORY:Martial Focus Weapon Training VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MartialFocusWeaponTraining PLURAL:Martial Focus Weapon Trainings DISPLAYLOCATION:Class Features
@@ -56,11 +56,10 @@ Swordplay Style CATEGORY:FEAT TYPE:Combat.Style PREABILITY:1,CATEGORY=FEAT,Com
Swordplay Upset CATEGORY:FEAT TYPE:Combat PREABILITY:3,CATEGORY=FEAT,Combat Expertise,Improved Feint,Swordplay Style PREABILITY:1,CATEGORY=FEAT,Weapon Focus PRETEXT:Prerequisites: Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5. PRETOTALAB:5 DESC:You catch opponents off guard with your attacks. SOURCEPAGE:p.17 BENEFIT:While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.
###Block:
# Ability Name Category of Ability Type Required Ability Required Class Required Text PRETOTALAB Description Source Page Benefits
Advanced Weapon Training CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Fighter ~ Weapon Training PRECLASS:1,Fighter=5 PRETEXT:Prerequisites: Fighter level 5th, weapon training class feature. DESC:You are specially trained to use your weapon skills in new ways. SOURCEPAGE:p.19 BENEFIT:Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature. Special: This feat can be taken more than once, but at most once per 5 fighter levels. Special: Fighters that have the weapon masterAPG archetype can select this feat beginning at 4th level. The benefits of a weapon master's advanced weapon training options apply only to his selected weapon rather than all weapons in the same fighter weapon group, and he can't select the weapon specialist advanced weapon training option. A weapon master can select this feat as a bonus feat; if he does so, it doesn't count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.
Martial Focus CATEGORY:FEAT TYPE:Combat PRETEXT:Prerequisite: Base attack bonus +5. PRETOTALAB:5 DESC:You have honed your skills with a group of related weapons. SOURCEPAGE:p.20 BENEFIT:Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1 bonus on damage rolls. Special: The Martial Focus feat counts as the weapon training class feature with the chosen fighter weapon group for the purpose of weapon mastery feat prerequisites and what weapons you can use with weapon mastery feats.
Martial Focus CATEGORY:FEAT TYPE:Combat PRETEXT:Prerequisite: Base attack bonus +5. PRETOTALAB:5 DESC:You have honed your skills with a group of related weapons. SOURCEPAGE:p.20 BENEFIT:Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1 bonus on damage rolls. Special: The Martial Focus feat counts as the weapon training class feature with the chosen fighter weapon group for the purpose of weapon mastery feat prerequisites and what weapons you can use with weapon mastery feats. BONUS:ABILITYPOOL|Martial Focus Weapon Training|1
###Block: Ranged Weapon Mastery Feats
# Ability Name Category of Ability Type Required Ability Required Stat Required Text PRETOTALAB Description Source Page Benefits

0 comments on commit 0f7f14b

Please sign in to comment.