From cb4ad3abb7bca14ff08e2faff31a68786fc24d6c Mon Sep 17 00:00:00 2001 From: Regan Anderson Date: Fri, 12 Oct 2018 01:15:16 -0500 Subject: [PATCH] Fix Magus ~ Bonus Feats MODs for Ability Pool (#4306) --- .../roleplaying_game/ultimate_magic/um_abilities_class.lst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst b/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst index 56e5dd92b1f..a27ba430b16 100644 --- a/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst +++ b/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst @@ -52,9 +52,9 @@ Greater Spell Access KEY:Magus ~ Greater Spell Access CATEGORY:Special Ability True Magus KEY:Magus ~ True Magus CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialAttack.Extraordinary DESC:You are a master of spells and combat. You can cast spells and wield your weapons effectively at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon without penalty. You can also cast any spell with a casting time of 1 standard action from the magus spell list. You can choose to cast the spell first or make the weapon attacks first, but you cannot cast the spell between weapon attacks if you have more than one attack. You don not need to make a concentration check to cast the spell defensively. You must have one hand free to use this ability, even if the spell being cast does not contain somatic components. Whenever you use spell combat and your spell targets the same creature as your melee attacks, you can choose to either increase the DC to resist the spell by +2, grant yourself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant yourself a +2 circumstance bonus on all attack rolls made against the target during your turn. SOURCEPAGE:p.13 Bonus Feats KEY:Magus ~ Bonus Feats CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialQuality DESC:At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal. BONUS:ABILITYPOOL|Magus Bonus Feat|(MagusLVL+1)/6 SOURCEPAGE:p.15 -CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:VAR|ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=5|PREVAREQ:Magus_CF_BonusFeat5,1 -CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:VAR|ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=11|PREVAREQ:Magus_CF_BonusFeat11,1 -CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:VAR|ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=17|PREVAREQ:Magus_CF_BonusFeat17,1 +CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=5|PREVAREQ:Magus_CF_BonusFeat5,1 +CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=11|PREVAREQ:Magus_CF_BonusFeat11,1 +CATEGORY=Special Ability|Magus ~ Bonus Feats.MOD BONUS:ABILITYPOOL|Magus Bonus Feat|-1|PRECLASS:1,Magus=17|PREVAREQ:Magus_CF_BonusFeat17,1