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DATA-3739 - Kineticist Blast not progressing with Bonus Damage (#4312)

DATA-3740 - Kineticist Extra Wild Talent feat not working
DATA-3741 - Kineticist Human Favored Class Bonus not granting extra wild talent
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LegacyKing committed Oct 15, 2018
1 parent d9676ff commit fb9f12868aa7a9fce71f384efc3dae4591c7a174
@@ -563,7 +563,7 @@ Water KEY:Kineticist Expanded Element ~ Water CATEGORY:Special Ability TYPE:Sp
Simple Blasts CATEGORY:Special Ability KEY:Kineticist Blast ~ Simple Blasts TYPE:Kineticist Class Feature.KB_Simple.SpecialQuality DESC:A kineticist gains a simple blast from her primary element at 1st level-some elements offer more than one option. When a kineticist gains a new element via the expanded element class feature, she gains a simple blast from that element as well. Each simple blast is either a physical blast or an energy blast. Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.
Composite Blasts CATEGORY:Special Ability KEY:Kineticist Blast ~ Composite Blasts TYPE:Kineticist Class Feature.KB_Composite.SpecialQuality DESC:Composite blasts combine elements to form a new blast. When a kineticist gains a new element through expanded element, she gains access to all composite blasts for which she qualifies. Most composite blasts are either physical or energy blasts, like simple blasts. Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist's Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st; energy composite blasts deal an amount of damage equal to 2d6 + 1/2 the kineticist's Constitution modifier, increasing by 2d6 for every 2 kineticist levels beyond 1st.
KB Selector CATEGORY:Internal BONUS:VAR|KB_Tier|max(1,floor(KineticistLVL/2)) ABILITY:Internal|AUTOMATIC|KB ~ 01d6|PREVAREQ:KB_Tier,01 ABILITY:Internal|AUTOMATIC|KB ~ 02d6|PREVAREQ:KB_Tier,02 ABILITY:Internal|AUTOMATIC|KB ~ 03d6|PREVAREQ:KB_Tier,03 ABILITY:Internal|AUTOMATIC|KB ~ 04d6|PREVAREQ:KB_Tier,04 ABILITY:Internal|AUTOMATIC|KB ~ 05d6|PREVAREQ:KB_Tier,05 ABILITY:Internal|AUTOMATIC|KB ~ 06d6|PREVAREQ:KB_Tier,06 ABILITY:Internal|AUTOMATIC|KB ~ 07d6|PREVAREQ:KB_Tier,07 ABILITY:Internal|AUTOMATIC|KB ~ 08d6|PREVAREQ:KB_Tier,08 ABILITY:Internal|AUTOMATIC|KB ~ 09d6|PREVAREQ:KB_Tier,09 ABILITY:Internal|AUTOMATIC|KB ~ 10d6|PREVAREQ:KB_Tier,10 BONUS:WEAPONPROF=Kinectic Blast|TOHIT|DEX-STR BONUS:WEAPONPROF=Kinectic Blast|DAMAGE|-STR BONUS:WEAPONPROF=Kinectic Blast|DAMAGE|CON BONUS:WEAPONPROF=Kinectic Blast|REACH|25
KB Selector CATEGORY:Internal BONUS:WEAPONPROF=Kinectic Blast|DAMAGE|KB_Tier BONUS:VAR|KB_Tier|max(1,floor(KineticistLVL/2)) ABILITY:Internal|AUTOMATIC|KB ~ 01d6|PREVAREQ:KB_Tier,01 ABILITY:Internal|AUTOMATIC|KB ~ 02d6|PREVAREQ:KB_Tier,02 ABILITY:Internal|AUTOMATIC|KB ~ 03d6|PREVAREQ:KB_Tier,03 ABILITY:Internal|AUTOMATIC|KB ~ 04d6|PREVAREQ:KB_Tier,04 ABILITY:Internal|AUTOMATIC|KB ~ 05d6|PREVAREQ:KB_Tier,05 ABILITY:Internal|AUTOMATIC|KB ~ 06d6|PREVAREQ:KB_Tier,06 ABILITY:Internal|AUTOMATIC|KB ~ 07d6|PREVAREQ:KB_Tier,07 ABILITY:Internal|AUTOMATIC|KB ~ 08d6|PREVAREQ:KB_Tier,08 ABILITY:Internal|AUTOMATIC|KB ~ 09d6|PREVAREQ:KB_Tier,09 ABILITY:Internal|AUTOMATIC|KB ~ 10d6|PREVAREQ:KB_Tier,10 BONUS:WEAPONPROF=Kinectic Blast|TOHIT|DEX-STR BONUS:WEAPONPROF=Kinectic Blast|DAMAGE|-STR BONUS:WEAPONPROF=Kinectic Blast|DAMAGE|CON BONUS:WEAPONPROF=Kinectic Blast|REACH|25
#
KB ~ 01d6 CATEGORY:Internal NATURALATTACKS:Kinectic Blast,Melee.Natural.Weapon,*1,1d6+1,SPROP=Range 30 ft.
KB ~ 02d6 CATEGORY:Internal NATURALATTACKS:Kinectic Blast,Melee.Natural.Weapon,*1,2d6+2,SPROP=Range 30 ft.
@@ -160,9 +160,12 @@ Psychic KEY:Favored Class Bonus ~ Halfling ~ Psychic CATEGORY:Special Ability
Spiritualist KEY:Favored Class Bonus ~ Halfling ~ Spiritualist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSpiritualist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Spiritualist PRECLASS:1,Spiritualist=1 PRERACE:1,Halfling%,RACESUBTYPE=Halfling SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Add 1/4 to the number of rounds that the spiritualist's incorporeal phantom can be out of sight and line of effect before being sent back to the Ethereal Plane. STACK:YES MULT:YES CHOOSE:NOCHOICE
# Human
Kineticist KEY:Favored Class Bonus ~ Human ~ Kineticist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassKineticist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Kineticist PRECLASS:1,Kineticist=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Gain 1/6 of an Extra Wild Talent feat. STACK:YES MULT:YES CHOOSE:NOCHOICE
Kineticist KEY:Favored Class Bonus ~ Human ~ Kineticist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassKineticist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Kineticist PRECLASS:1,Kineticist=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Gain 1/6 of an Extra Wild Talent feat. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Wild Talent Tracker BONUS:VAR|WildTalentSix|1 DEFINE:WildTalentSix|0
Medium KEY:Favored Class Bonus ~ Human ~ Medium CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMedium VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Medium PRECLASS:1,Medium=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] When gaining a taboo, the medium can use spirit surge without incurring influence an additional 1/4 time per day. STACK:YES MULT:YES CHOOSE:NOCHOICE
Bonus Towering Ego KEY:Favored Class Bonus ~ Towering Ego CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMesmerist VISIBLE:YES PRECLASS:1,Mesmerist=1 PRERACE:1,Human%,RACESUBTYPE=Human DEFINE:ToweringEgoFCB|0 DESC:Increase the mesmerist's towering ego bonus by 1/3 point (to a maximum increase of +2). STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ToweringEgoFCB|1 SOURCEPAGE:p.85
Occultist KEY:Favored Class Bonus ~ Human ~ Occultist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOccultist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Occultist PRECLASS:1,Occultist=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Gain 1/6 of a new focus power. STACK:YES MULT:YES CHOOSE:NOCHOICE
Psychic KEY:Favored Class Bonus ~ Human ~ Psychic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsychic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psychic PRECLASS:1,Psychic=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Add one spell known from the psychic spell list. This spell must be at least 1 level lower than the highest spell level the psychic can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE
Spiritualist KEY:Favored Class Bonus ~ Human ~ Spiritualist CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSpiritualist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Spiritualist PRECLASS:1,Spiritualist=1 PRERACE:1,Human%,RACESUBTYPE=Human SOURCEPAGE:p.85 CHOOSE:NOCHOICE MULT:YES STACK:YES DESC:[Not Implemented] Add 1 skill rank or 1 hit point to the spiritualist's phantom. STACK:YES MULT:YES CHOOSE:NOCHOICE
Wild Talent Tracker CATEGORY:Internal BONUS:ABILITYPOOL|Kineticist Wild Talent|floor(WildTalentSix/6)
@@ -25,7 +25,7 @@ Extra Focus Power CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You gain
Extra Mental Focus CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You possess increased mental focus. PREABILITY:1,CATEGORY=Special Ability,Occultist ~ Mental Focus BONUS:VAR|OccultistMentalFocus|2 BENEFIT:You gain 2 additional points of mental focus.
Extra Mesmerist Tricks CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You can use your mesmerist tricks more often. PREABILITY:1,CATEGORY=Special Ability,Mesmerist ~ Mesmerist Tricks BENEFIT:You can implant two additional mesmerist tricks per day. Special: You can gain Extra Mesmerist Tricks multiple times. Its effects stack.
Extra Touch Treatment CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You can use your touch treatment more often. PREABILITY:1,CATEGORY=Special Ability,Mesmerist ~ Touch Treatment BENEFIT:You can use touch treatment two additional times per day.
Extra Wild Talent CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You gain an additional wild talent. PRECLASS:1,Kineticist=6 BENEFIT:You gain a wild talent that's at least 2 levels lower than the highest-level wild talent you can currently use. You can select an infusion or a non-infusion wild talent, but not a blast or defense wild talent. If you have the expanded element class feature, you can select a wild talent from any of your elements that's at least 2 levels lower than the highest-level wild talent from your primary element that you can currently use. Special: You can take this feat multiple times. Each time, you must choose a different wild talent.
Extra Wild Talent CATEGORY:FEAT TYPE:General SOURCEPAGE:p.133 DESC:You gain an additional wild talent. PRECLASS:1,Kineticist=6 BENEFIT:You gain a wild talent that's at least 2 levels lower than the highest-level wild talent you can currently use. You can select an infusion or a non-infusion wild talent, but not a blast or defense wild talent. If you have the expanded element class feature, you can select a wild talent from any of your elements that's at least 2 levels lower than the highest-level wild talent from your primary element that you can currently use. Special: You can take this feat multiple times. Each time, you must choose a different wild talent. BONUS:ABILITYPOOL|Kineticist Wild Talent|1 MULT:YES CHOOSE:NOCHOICE STACK:YES
Fatiguing Stare CATEGORY:FEAT TYPE:General.Combat.Stare SOURCEPAGE:p.134 DESC:Your painful stare fatigues your opponent. PRECLASS:1,Mesmerist=7 PREABILITY:1,CATEGORY=Special Ability,Mesmerist ~ Painful Stare BENEFIT:When a target takes damage from your painful stare, it must succeed at a Fortitude saving throw (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become fatigued for 1 round. This can't cause the target to become exhausted, even if the target is already fatigued.
Fearsome Spell CATEGORY:FEAT TYPE:Metamagic SOURCEPAGE:p.134 DESC:Your spells inspire great fear in those harmed by them. BENEFIT:When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number of rounds equal to the spell's original level. If the spell doesn't allow a save, creatures harmed by it can attempt a Will save (against the same DC the spell would have if it did allow a save) to negate the shaken effect. If the spell effect already causes creatures to become shaken, on a failed save, add the duration of this metamagic effect to the duration of the shaken condition imposed by the spell. A fearsome spell can't cause a creature to become frightened, even if that creature is already shaken. A fearsome spell uses up a spell slot 2 levels higher than the spell's actual level.
Focused Phantom CATEGORY:FEAT TYPE:General SOURCEPAGE:p.134 DESC:Your close bond with your phantom helps you to focus your concentration. PREABILITY:1,CATEGORY=Special Ability,Spiritualist ~ Spiritual Interference BENEFIT:While you are adjacent to your phantom or your phantom is within your consciousness, you receive a +4 bonus on concentration checks.

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