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GSdx: Add Nickelodeon: Barnyard to automatic mipmapping.

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lightningterror committed Dec 6, 2018
1 parent f8ec61a commit 1fa68071d80f95179e8de5cfc508873770b09156
Showing with 4 additions and 0 deletions.
  1. +2 −0 plugins/GSdx/GSCrc.cpp
  2. +1 −0 plugins/GSdx/GSCrc.h
  3. +1 −0 plugins/GSdx/Renderers/HW/GSRendererHW.cpp
@@ -546,6 +546,8 @@ CRC::Game CRC::m_games[] =
{0x09B3AD4D, ApeEscape2, EU, 0},
{0xBDD9F5E1, ApeEscape2, US, 0},
{0xFE0A6AB6, ApeEscape2, JP, 0}, // Saru! Get You! 2
{0xEC8EF2DE, Barnyard, US, 0}, // Nickelodeon: Barnyard
{0x5267A845, Barnyard, EU, 0},
{0x0940508D, BrianLaraInternationalCricket, EU, 0},
{0x0BAA8DD8, DarkCloud, EU, 0},
{0x1DF41F33, DarkCloud, US, 0},
@@ -32,6 +32,7 @@ class CRC
AceCombat5,
ApeEscape2,
ArTonelico2,
Barnyard,
BigMuthaTruckers,
Black,
BlackHawkDown,
@@ -193,6 +193,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::AceCombat4:
case CRC::AceCombat5:
case CRC::ApeEscape2:
case CRC::Barnyard:
case CRC::BrianLaraInternationalCricket:
case CRC::DarkCloud:
case CRC::DestroyAllHumans:

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