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PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors.

0 - Green - no change
-1/+1 - Orange
-2/+2 - Light Red
-3/+3 - Red - no change.
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lightningterror committed Nov 22, 2018
1 parent e4e93bd commit 417ba188bd3e69ba892b0f370c054054944c2cd1
Showing with 12 additions and 6 deletions.
  1. +12 −6 pcsx2/gui/Panels/SpeedhacksPanel.cpp
@@ -30,12 +30,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
}
case -2:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeRate->SetForegroundColour(LightRed);
return pxEt(L"60% cyclerate. Moderate reduction of CPU requirements. Speedup for lightweight games, slows down others. FMVs and audio may stutter or skip.");
}
case -1:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeRate->SetForegroundColour(Orange);
return pxEt(L"75% cyclerate. Slight reduction of CPU requirements. Speedup for less demanding games, slows down others.");
}
case 0:
@@ -46,12 +48,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
}
case 1:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeRate->SetForegroundColour(Orange);
return pxEt(L"130% cyclerate. Moderate increase of CPU requirements. Variable framerate games may have higher internal framerates.");
}
case 2:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeRate->SetForegroundColour(LightRed);
return pxEt(L"180% cyclerate. Significant increase of CPU requirements. Variable framerate games will have higher internal framerates. FMVs may be slow. May cause stability problems.");
}
case 3:
@@ -78,12 +82,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleSkipSliderMsg( int val )
}
case 1:
{
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeSkip->SetForegroundColour(Orange);
return pxEt(L"Mild EE Cycle Skipping. Mild slow down for most games, but may help some games with mild VU starvation problems run at full speed.");
}
case 2:
{
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeSkip->SetForegroundColour(LightRed);
return pxEt(L"Moderate EE Cycle Skipping. Slow down for most games, but may help some games with moderate VU starvation problems run at full speed.");
}
case 3:

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