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GSdx-d3d: Add support for channel shuffle in GSRendererDX.
Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We ensure d3d9 doesn't blow up with regressions, add required code to GSRendererDX11 to properly support channel shuffle. Note the feature is still not yet complete, copy function needs to be implemented (suggested by Gregory) but it can be done at a later date, this still fixes a bunch of issues on various games.
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