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GSdx-d3d11: Re enable shader code logging.

Log was disabled in #2760
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lightningterror committed Jan 4, 2019
1 parent 062d141 commit 54f8aca7d552a1b854627ccd5fe04367cf3e1190
Showing with 1 addition and 1 deletion.
  1. +1 −1 plugins/GSdx/Renderers/DX11/GSDevice11.cpp
@@ -1506,7 +1506,7 @@ void GSDevice11::CompileShader(std::vector<char> source, const char* fn, ID3DInc

if(error)
{
//fprintf(stderr, "%s\n", (const char*)error->GetBufferPointer());
fprintf(stderr, "%s\n", (const char*)error->GetBufferPointer());
}

if(FAILED(hr))

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