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gsdx-gui: Fix FXAA Shader checkbox not working properly.

Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
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lightningterror committed Sep 17, 2019
1 parent 2a94dbc commit 6392f79fb63854496b3d01673ba0ab07449940ac
Showing with 1 addition and 2 deletions.
  1. +0 −1 plugins/GSdx/GSdx.cpp
  2. +1 −1 plugins/GSdx/Window/GSSettingsDlg.cpp
@@ -355,7 +355,6 @@ void GSdxApp::Init()

// PSX option. Not supported on linux.
m_default_configuration["dithering"] = "1";
m_default_configuration["ModeRefreshRate"] = "0";
m_default_configuration["scale_x"] = "0";
m_default_configuration["scale_y"] = "0";
m_default_configuration["windowed"] = "1";
@@ -553,7 +553,7 @@ bool GSShaderDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
theApp.SetConfig("ShadeBoost_Saturation", m_saturation);

// FXAA shader
theApp.SetConfig("Fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
theApp.SetConfig("fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));

// Texture Filtering Of Display
theApp.SetConfig("linear_present", (int)IsDlgButtonChecked(m_hWnd, IDC_LINEAR_PRESENT));

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