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PCSX2: Avoid enabling VuClipFlag at some scenarios

VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.

Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
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ssakash committed Sep 30, 2016
1 parent 90531f8 commit 7106909d3fa7cccfb9da5c3198eca77f3a0255fe
Showing with 4 additions and 0 deletions.
  1. +4 −0 pcsx2/gui/AppCoreThread.cpp
@@ -277,6 +277,10 @@ static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game) {

if (game.keyExists(key))
// VuClipFlag hack is only used by the SuperVu1 Recompiler.
if (id == Fix_VuClipFlag && (!g_Conf->EmuOptions.Cpu.Recompiler.EnableVU1 || g_Conf->EmuOptions.Cpu.Recompiler.UseMicroVU1))

bool enableIt = game.getBool(key);
dest.Gamefixes.Set(id, enableIt);
PatchesCon->WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled");

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