Navigation Menu

Skip to content

Commit

Permalink
gsdx ogl: avoid bad logging of framebuffer/texture overlap
Browse files Browse the repository at this point in the history
  • Loading branch information
gregory38 committed Sep 3, 2016
1 parent 4d10eda commit 79209c3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion plugins/GSdx/GSRendererOGL.cpp
Expand Up @@ -1133,7 +1133,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
// Always check if primitive overlap. The function will return PRIM_OVERLAP_UNKNOW for non sprite primitive
m_prim_overlap = PrimitiveOverlap();
#ifdef ENABLE_OGL_DEBUG
if (m_sw_blending && (m_prim_overlap != PRIM_OVERLAP_NO) && (m_context->FRAME.Block() == m_context->TEX0.TBP0) && (m_vertex.next > 2)) {
if (PRIM->TME && m_sw_blending && (m_prim_overlap != PRIM_OVERLAP_NO) && (m_context->FRAME.Block() == m_context->TEX0.TBP0) && (m_vertex.next > 2)) {
GL_INS("ERROR: Source and Target are the same!");
}
#endif
Expand Down

0 comments on commit 79209c3

Please sign in to comment.