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GSdx: Add JaX and Jak 3 to automatic mipmapping.

Jak 2 not included. See #2712

Close #2712
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lightningterror committed Dec 1, 2018
1 parent 9abe96c commit 8747781bdcf2c3780d967a9d8d295b76c6d80bff
Showing with 4 additions and 2 deletions.
  1. +4 −2 plugins/GSdx/Renderers/HW/GSRendererHW.cpp
@@ -204,8 +204,8 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::HarryPotterATHBP:
case CRC::HarryPotterATPOA:
case CRC::HarryPotterOOTP:
case CRC::Shox:
case CRC::SoulReaver2:
case CRC::JakX:
case CRC::Jak3:
case CRC::LegacyOfKainDefiance:
case CRC::NicktoonsUnite:
case CRC::RatchetAndClank:
@@ -215,6 +215,8 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::RatchetAndClank5:
case CRC::RickyPontingInternationalCricket:
case CRC::Quake3Revolution:
case CRC::Shox:
case CRC::SoulReaver2:
case CRC::TheIncredibleHulkUD:
case CRC::TombRaiderAnniversary:
case CRC::TribesAerialAssault:

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