diff --git a/plugins/GSdx/res/glsl/tfx_fs.glsl b/plugins/GSdx/res/glsl/tfx_fs.glsl index 5fe38025a6454..ff4e97c80f322 100644 --- a/plugins/GSdx/res/glsl/tfx_fs.glsl +++ b/plugins/GSdx/res/glsl/tfx_fs.glsl @@ -18,28 +18,6 @@ // And I say this as an ATI user. #define ATI_SUCKS 0 -#ifndef PS_FST -#define PS_FST 0 -#define PS_WMS 0 -#define PS_WMT 0 -#define PS_FMT FMT_32 -#define PS_AEM 0 -#define PS_TFX 0 -#define PS_TCC 1 -#define PS_ATST 1 -#define PS_FOG 0 -#define PS_CLR1 0 -#define PS_FBA 0 -#define PS_AOUT 0 -#define PS_LTF 1 -#define PS_COLCLIP 0 -#define PS_DATE 0 -#define PS_SPRITEHACK 0 -#define PS_POINT_SAMPLER 0 -#define PS_TCOFFSETHACK 0 -#define PS_IIP 1 -#endif - #ifdef FRAGMENT_SHADER in SHADER diff --git a/plugins/GSdx/res/glsl/tfx_vgs.glsl b/plugins/GSdx/res/glsl/tfx_vgs.glsl index 7597360a462f2..eced8c3cdd61c 100644 --- a/plugins/GSdx/res/glsl/tfx_vgs.glsl +++ b/plugins/GSdx/res/glsl/tfx_vgs.glsl @@ -1,12 +1,5 @@ //#version 420 // Keep it for text editor detection -#ifndef VS_BPPZ -#define VS_BPPZ 0 -#define VS_TME 1 -#define VS_FST 1 -#define VS_LOGZ 0 -#endif - #ifdef VERTEX_SHADER layout(location = 0) in vec2 i_st; layout(location = 2) in vec4 i_c; diff --git a/plugins/GSdx/res/glsl_source.h b/plugins/GSdx/res/glsl_source.h index 4e4ec35a3b3e5..9011cde5372a0 100644 --- a/plugins/GSdx/res/glsl_source.h +++ b/plugins/GSdx/res/glsl_source.h @@ -443,13 +443,6 @@ static const char* shadeboost_glsl = static const char* tfx_vgs_glsl = "//#version 420 // Keep it for text editor detection\n" "\n" - "#ifndef VS_BPPZ\n" - "#define VS_BPPZ 0\n" - "#define VS_TME 1\n" - "#define VS_FST 1\n" - "#define VS_LOGZ 0\n" - "#endif\n" - "\n" "#ifdef VERTEX_SHADER\n" "layout(location = 0) in vec2 i_st;\n" "layout(location = 2) in vec4 i_c;\n" @@ -739,28 +732,6 @@ static const char* tfx_fs_all_glsl = "// And I say this as an ATI user.\n" "#define ATI_SUCKS 0\n" "\n" - "#ifndef PS_FST\n" - "#define PS_FST 0\n" - "#define PS_WMS 0\n" - "#define PS_WMT 0\n" - "#define PS_FMT FMT_32\n" - "#define PS_AEM 0\n" - "#define PS_TFX 0\n" - "#define PS_TCC 1\n" - "#define PS_ATST 1\n" - "#define PS_FOG 0\n" - "#define PS_CLR1 0\n" - "#define PS_FBA 0\n" - "#define PS_AOUT 0\n" - "#define PS_LTF 1\n" - "#define PS_COLCLIP 0\n" - "#define PS_DATE 0\n" - "#define PS_SPRITEHACK 0\n" - "#define PS_POINT_SAMPLER 0\n" - "#define PS_TCOFFSETHACK 0\n" - "#define PS_IIP 1\n" - "#endif\n" - "\n" "#ifdef FRAGMENT_SHADER\n" "\n" "in SHADER\n"