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GSDX: Remove redundant "Null" string from GS Frame title bar (#1409)
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* GSDX: Remove redundant "Null" string

* GSDX: Convert "GetConfigI" into "GetConfigB"
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ssakash authored and refractionpcsx2 committed Jun 17, 2016
1 parent 2436480 commit ab1ab7b
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion plugins/GSdx/GS.cpp
Expand Up @@ -299,7 +299,7 @@ static int _GSopen(void** dsp, const char* title, GSRendererType renderer, int t
break;
case GSRendererType::Null:
s_gs = new GSRendererNull();
s_renderer_type = " Null";
s_renderer_type = "";
break;
case GSRendererType::DX9_OpenCL:
case GSRendererType::DX1011_OpenCL:
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2 changes: 1 addition & 1 deletion plugins/GSdx/GSRendererHW.cpp
Expand Up @@ -32,7 +32,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
, m_double_downscale(false)
{
m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");
m_large_framebuffer = theApp.GetConfigI("large_framebuffer");
m_large_framebuffer = theApp.GetConfigB("large_framebuffer");
if (theApp.GetConfigB("UserHacks")) {
m_userhacks_align_sprite_X = theApp.GetConfigB("UserHacks_align_sprite_X");
m_userhacks_round_sprite_offset = theApp.GetConfigI("UserHacks_round_sprite_offset");
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