diff --git a/plugins/GSdx/GLLoader.cpp b/plugins/GSdx/GLLoader.cpp index 31c651fa9a351..14637fdabeb1d 100644 --- a/plugins/GSdx/GLLoader.cpp +++ b/plugins/GSdx/GLLoader.cpp @@ -166,11 +166,6 @@ namespace GLLoader { bool found_GL_ARB_clear_texture = false; // Miss AMD Mesa (otherwise seems SW) // DX10 GPU limited driver (SW) bool found_GL_ARB_copy_image = false; - bool found_GL_ARB_texture_barrier = false; - bool found_GL_ARB_clip_control = false; - bool found_GL_ARB_direct_state_access = false; - bool found_GL_ARB_separate_shader_objects = false; - bool found_GL_ARB_buffer_storage = false; // DX11 GPU bool found_GL_ARB_draw_buffers_blend = false; // Not supported on AMD R600 (80 nm class chip, HD2900). Nvidia requires FERMI. Intel SB bool found_GL_ARB_gpu_shader5 = false; // Require IvyBridge @@ -178,8 +173,13 @@ namespace GLLoader { bool found_GL_ARB_viewport_array = false; // Intel IB. AMD/NVIDIA DX10 // Mandatory - bool found_GL_ARB_texture_storage = false; + bool found_GL_ARB_buffer_storage = false; + bool found_GL_ARB_clip_control = false; + bool found_GL_ARB_direct_state_access = false; + bool found_GL_ARB_separate_shader_objects = false; bool found_GL_ARB_shading_language_420pack = false; + bool found_GL_ARB_texture_barrier = false; + bool found_GL_ARB_texture_storage = false; static bool status_and_override(bool& found, const std::string& name, bool mandatory = false) {