MaxAnisotropy = 0 ModeHeight = 480 ModeWidth = 640 Renderer = 12 ShadeBoost = 0 ShadeBoost_Brightness = 50 ShadeBoost_Contrast = 50 ShadeBoost_Saturation = 50 TVShader = 0 UserHacks = 0 UserHacks_ColorDepthClearOverlap = 0 UserHacks_HalfPixelOffset = 0 UserHacks_SkipDraw = 0 UserHacks_SpriteHack = 0 UserHacks_TCOffset = 0 UserHacks_WildHack = 0 UserHacks_align_sprite_X = 0 UserHacks_round_sprite_offset = 0 aa1 = 0 accurate_blending_unit = 0 accurate_date = 0 aspectratio = 1 capture_enabled = 0 capture_out_dir = /tmp capture_resx = 1280 capture_resy = 1024 capture_threads = 4 crc_hack_level = 3 debug_glsl_shader = 0 debug_opengl = 0 dump = 0 extrathreads = 2 filter = 2 fxaa = 0 interlace = 7 mipmap = 1 msaa = 0 override_GL_ARB_buffer_storage = -1 override_GL_ARB_clear_texture = -1 override_GL_ARB_clip_control = -1 override_GL_ARB_copy_image = -1 override_GL_ARB_direct_state_access = -1 override_GL_ARB_draw_buffers_blend = -1 override_GL_ARB_gpu_shader5 = -1 override_GL_ARB_separate_shader_objects = -1 override_GL_ARB_shader_image_load_store = -1 override_GL_ARB_texture_barrier = -1 override_GL_EXT_texture_filter_anisotropic = -1 override_geometry_shader = -1 paltex = 0 preload_frame_with_gs_data = 0 save = 0 savef = 0 savel = 0 saven = 0 savet = 0 savez = 0 shaderfx = 0 shaderfx_conf = dummy.ini shaderfx_glsl = dummy.glsl texture_cache_depth = 1 upscale_multiplier = 1 vsync = 0 windowed = 1