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Gladiator: Sword of Vengeance Freezing FMVs and Shadow Errors #3489

@Zombeaver

Description

@Zombeaver

PCSX2 version:
1.6.0 and 1.7.0-dev-26

PCSX2 options:
Default, tried all manual game fixes, and all EE/IOP and VU Round and Clamping mode options, software and hardware rendering.

Plugins used:
D3DHW, GLHW, and GLSW

Description of the issues:

  1. FMVs in the game freeze after a short period of time. The intro FMV freezes on "Acclaim Studios Manchester". If you skip that FMV and leave the game on the title screen for a few moments a different FMV starts and it also freezes. Interestingly, the software FMV manual fix doesn't get triggered, nor does the skip MPEG hack.

  2. There are occasional shadow rendering errors, even in software rendering. They sortof stretch and extend much further than they should. It doesn't always happen, but can be seen early on during the Hoplomachus and proceeding fights.

image

How to reproduce the issue:

  1. Start the game and let the FMV play

  2. Play through the intro level until you get to the Hopolomachus fight (probably 2 or 3 minutes into the level)

Last known version to work:
Unknown

PC specifications:
i7 4770k / GTX 780 / 32GB RAM / W7 64

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