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Gladiator: Sword of Vengeance Freezing FMVs and Shadow Errors #3489

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Zombeaver opened this issue Jun 23, 2020 · 9 comments
Closed

Gladiator: Sword of Vengeance Freezing FMVs and Shadow Errors #3489

Zombeaver opened this issue Jun 23, 2020 · 9 comments

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@Zombeaver
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PCSX2 version:
1.6.0 and 1.7.0-dev-26

PCSX2 options:
Default, tried all manual game fixes, and all EE/IOP and VU Round and Clamping mode options, software and hardware rendering.

Plugins used:
D3DHW, GLHW, and GLSW

Description of the issues:

  1. FMVs in the game freeze after a short period of time. The intro FMV freezes on "Acclaim Studios Manchester". If you skip that FMV and leave the game on the title screen for a few moments a different FMV starts and it also freezes. Interestingly, the software FMV manual fix doesn't get triggered, nor does the skip MPEG hack.

  2. There are occasional shadow rendering errors, even in software rendering. They sortof stretch and extend much further than they should. It doesn't always happen, but can be seen early on during the Hoplomachus and proceeding fights.

image

How to reproduce the issue:

  1. Start the game and let the FMV play

  2. Play through the intro level until you get to the Hopolomachus fight (probably 2 or 3 minutes into the level)

Last known version to work:
Unknown

PC specifications:
i7 4770k / GTX 780 / 32GB RAM / W7 64

@lightningterror
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Does changing Date Accuracy, Blending Accuracy affect the shadows?

@Zombeaver
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Zombeaver commented Jun 23, 2020

Nope. I tested the below:

Blending Accuracy: None / Basic / Ultra on GL
Date Accuracy: Off / Fast / Full on GL

No change. And as I said it happens in SW as well.

@lightningterror
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Ah right, forgot about that, did you try changing core settings or gamefixes if any have an effect?

@tadanokojin
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He already said he tried all gamefixes and clamping/rounding.

@Zombeaver
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Zombeaver commented Jun 23, 2020

Yep, I tried all manual game fixes and EE/IOP and VU rounding/clamping settings. No change.

I did not mess with any of the interpreter settings. If you think that's worth testing I can.

@MrCK1
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MrCK1 commented Oct 28, 2020

@Zombeaver Are you able to retest this on the latest dev build? The FMVs probably won't change but there were changes to the VUs recently that might help the stretching shadow issue. Thanks.

@refractionpcsx2
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FMV's will be fixed once #5173 merges

@refractionpcsx2
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Is this still an issue? I can't seem to reproduce this anymore.

@lightningterror
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Let's close it then, if it's still an issue then it can be reopened.

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