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Metal Gear Solid 3 GPU glitches #594
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try checking the accurate blend option in GSdx plugin settings at the latest development build and check the status of the first issue. remember, the option could only be used on Opengl renderer. |
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the sun effect might comeback by disabling autodepth skip hack but, that might cause more problems. |
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try setting accurate_blend to 2 in the gsdx.ini. The sun is stronger in software mode. Although tbh i prefer the opengl mode :P But as ssakash says, the game uses depth which is disabled by default (or using the auto depth skip hw hack), this is something gregory is working on currently, but it may make things look different. |
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Will give it a try. I'm honestly excited about the OGL's acurracy fixes. It's what PCSX2 was missing for so long. Updates to Gsdx-HW :) EDIT: |
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Likewise :) I'm quite looking forward to the idea of making OpenGL mode the default, which is slightly ironic in a plugin named gs"DX" |
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(or) change the plugin name to GSOGL |
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Or some generic name like SPU2ghz was changed to SPU2-X. |
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by the way, does disabling autodepth skip hack bring back the sun effect ? GTA:SA also needed that to be disabled for a specific sun effect. |
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any game that uses any sort of depth for any post processing will have their effects returned by turning that off, however GSDX doesn't properly support depth yet, which is what gregory is trying to achieve :P |
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I am actually going to try that now. It takes some time since I avoid using savestates to be 100% sure. |
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Savestates will have no effect on skipping depth, you can also use GSDump's to check it as well. |
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I enabled that hack in Gsdx Hacks section and it still looks same sadly. Nothing fixes the codec overlay yet so that might be separate issue. |
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try checking whether ZeroGS has the codec overlay effect. actually, I meant to disable the Auto depth skip hack. if it still caused the lack of sun effect even while disabled then, the source of problem might be elsewhere. |
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Yeah I never had it enabled in the first place unless some CRC hack is overriding it. |
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generally games uses tons of not emulated correctly effects. I suggest to wait my implementation of depth + the correction framebuffer mask. |
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Literally can't wait! Thank you for those fixes. |
I don't think GSOGL is a good name, specially since the plugin is still using both D3D and OGL, not OGL exclusively. I do think changing the name might be a good idea though, specially if the idea of splitting it into two plugins (one for PS1 and one for PS2) comes into play. Maybe GS-X? I don't think that's a bad name. Looks close enough to GSdx and looks also like SPU2-X. The 'X' could be looked at as a variable: It could mean D3D or it could mean OGL. :D |
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Stop polluting the issue with chatter, kthx. |
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It's not even a 'sun effect' really on the codec. It's basically an entire missing layer in the graphics. If you look closely you're supposed to have the Foxhound logo as well in there, but even that is missing. |
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I didn't call it sun effect. I mean the sun effect on gameplay. It looks weaker. Codec is some overlay missing yeah. |
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The game has CRC hacks that disable some rendering effects. I give a quick look and it is outside of my current scope. |
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Latest dev branch improve the rendering (support of 8 bits textures) but due to texture cache issue only the top-left corner is correct. |
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I've been following the Gsdx 2.0 thread and you're doing some amazing work! Hopefully MGS3 will be fully fixed one day :) |
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Sub RT support is possible? |
It also explains the huge memory requirement. I think it is the same effect but my first implementation don't detect it properly. I have some on-going/pending code that could improve the situation. |
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I assume you read my comments on @cb19451 right? It seems to have happened earlier. |
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@Blackbird88 could you try the new PR #1322 . It must be good now. |
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I already reported that. It's fixed in the PR above. |
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Actually those screenshots are from the new PR. No worries |
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AMD GPU? |
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It's called Half-Pixel Offset |
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Are you using some AA? IDK otherwise. |
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Unfortunately I don't :-/ but this state is still better than the previous ones -> thank you very much :) |









These are already known, but it's worth posting anyway IMO as I didn't find any other issue posted here.
D3D9/11 suffers the most. OGL is partially fixed. See below.
Missing effects in regular gameplay


Hardware
Software
Missing overlay effect in codec conversations.


Hardware
Software
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