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GSdx: Port better support of palette from OpenGL to Direct3D #2459

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merged 1 commit into from May 30, 2018

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commented May 27, 2018

Commit b0af54d

Fixes shadows in Star Ocean 3 in Direct3D10/11.
Tested the shadows no longer appear stretched with stripes and are
properly projected on the ground on the first level.

Note: It works properly on native res only just like on GL.

PR:
ezgif-1-cbf9e635b2

Master:
ezgif-1-f0402a8605

Dump for testing:
Star Ocean 3 Shadows.zip

Fixes #374

@lightningterror lightningterror force-pushed the lightningterror:pl-ogltod3d branch 3 times, most recently May 27, 2018

@lightningterror lightningterror added this to the Release 1.6 milestone May 28, 2018

@lightningterror lightningterror force-pushed the lightningterror:pl-ogltod3d branch 2 times, most recently May 28, 2018

GSdx:Port better support of palette from GL to D3D10/11.
Port from commit b0af54d

Fixes shadows in Star Ocean 3.

Note: It works properly on native res only just like on GL.
Upscaling will cause some issues.

Only Direct3D10/11 supports it, D3D9 doesn't support integer operations
so we can't reuse the code.

@lightningterror lightningterror force-pushed the lightningterror:pl-ogltod3d branch to 060681a May 29, 2018

@lightningterror lightningterror merged commit 6ef7935 into PCSX2:master May 30, 2018

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@lightningterror lightningterror deleted the lightningterror:pl-ogltod3d branch May 30, 2018

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