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GSdx-d3d: Add support for Channel Shuffle on Direct3D11 #2745
2 times, most recently
Dec 11, 2018
I checked the code a couple of times and everything seems a ok, also Greg reviewed it several times so it should be good as well.
I think that's as much as we can do for the scope of this pr, time for users to get another early Christmas present.
I think it's also possible to include Urban Chaos and Tales of Abyss hle without full depth fmt implementation, that's what I'm working on now.