gs-tc: propagate texture shuffle format on readback #4887
Merged
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Description of Changes
Read back PSMCT32 when the texture being blit is the result of a channel effect. This is not exactly right but there's no harm in having the extra data in cpu memory since it's supposed to be there anyway. The only issue is it gets unscaled.
fixes #1326
fixes #2732
Rationale behind Changes
Fixes silent hill flashlight.
Suggested Testing Steps
If you plan on testing silent hill, the game still needs fast texture invalidation.