GS: Let draw happen even if invalid, log invalid draws #4965
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Description of Changes
Allow draws to happen regardless of frame/z format, log invalid draws that matter
Rationale behind Changes
Star Ocean 3 was setting the Z Buffer to an invalid storage format, but the Z was masked and there was no depth test, so its format was irrelevant. Previously the draw got skipped, but if the draw is wrong, it's going to be broken anyway.
Suggested Testing Steps
Test Star Ocean 3 battle transitions, uhh, not sure what else it'll affect, so just try random stuff to make sure it's okay I guess.
Fixes #4948