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GS/OpenGL: Use shader+draw for CopyRectConv #5029
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GS/OpenGL: Use shader+draw for CopyRectConv #5029
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Just to note, Evolution Snowboarding still runs like ass because it does Colclip and has a LOT of draw calls which is slow on OpenGL, so probably better to use D3D for this game |
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the speed jump is amazing but there is now a weird shadow box that is around your playable character. |
Have you got a picture? I don't see it |
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This PR doesn't fix Spiderman 3 memleak on my end but probably unrelated then. Aside that, I didn't notice something wrong in particular. |
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Would be nice to add these for more fps comparison graphs: Big Mutha Truckers: Sly 2: Echo Night: |
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Tested with a fair selection of games and saw no issues haven't noticed any performance differences either. |
Need to find games that use the effect to trigger. |



Description of Changes
Apparently using glCopyTextureSubImage2D was causing memory leaks in Evolution Snowboarding on NVIDIA and Intel drivers. For some reason it's fine for me on AMD...
Fixes #5017
Rationale behind Changes
Leaks bad
Suggested Testing Steps
Make sure games which need colclip clamping off aren't affected (e.g. FFX-2 opening FMV).