GS-d3d11: Properly set afix in EmulateBlending. #5064
Merged
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Description of Changes
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
Rationale behind Changes
Proper handling, optimization.
Suggested Testing Steps
Test games on hw (minimum blending) and sw (basic+ blending) on Direct3D11 to make sure everything still works.