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GS-hw: Sample depth on green channel - #5103

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lightningterror merged 4 commits into
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cs-sample-green-depth
Dec 6, 2021
Merged

GS-hw: Sample depth on green channel#5103
lightningterror merged 4 commits into
masterfrom
cs-sample-green-depth

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@lightningterror

@lightningterror lightningterror commented Dec 5, 2021

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Description of Changes

Sample depth on green channel.
Update channel buffer only when GXBY channel is used, and cleanup some variables.

Rationale behind Changes

Fixes #4540 Improves #1318

Suggested Testing Steps

Test #4540, #1318, maybe Stolen and other games that hit the same code path.

@lightningterror lightningterror added this to the Release 1.8 milestone Dec 5, 2021
@MrCK1

MrCK1 commented Dec 5, 2021

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Slight improvement on Hitman Contracts (don't have Blood Money to check)

Master:
pcsx2_2021_12_05_15_48_31_569

PR:
pcsx2-avx2_2021_12_05_15_48_18_539

@MrCK1

MrCK1 commented Dec 5, 2021

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Mission Impossible is all set as well

Master:
pcsx2_2021_12_05_21_11_39_806

PR:
pcsx2-avx2_2021_12_05_21_11_19_163

@lightningterror
lightningterror merged commit 38ab063 into master Dec 6, 2021
@lightningterror
lightningterror deleted the cs-sample-green-depth branch December 6, 2021 02:16
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[GSdx HW] Mission Impossible - Miscolored rocks

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