GS-hw: Extend Blend mix to work when alpha is higher than 1.#5213
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Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit. It should allow to better render the effects, still not fully accurate but it's closer to what we want. Hopefully it helps D3D11 more.
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Description of Changes
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
Rationale behind Changes
Accuracy.
Suggested Testing Steps
Both renderers are affected, however more noticeable on D3D11, test Blending with higher focus on D3D11.