You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 4, 2020. It is now read-only.
I am not sure if this is a bukkit problem or not. I have a suspicion that it is.
bukkit-1.2.3-R0.2-2050
PEX 1.19.1
For example, with -modifyworld.items.have.384, an experience bottle in the players inventory is removed, but only after they use it or switch slots on their hot bar.
This poses a problem when in creative mode, as the player can place the bottle in their inventory and use it before modifyworld catches it. If modifyworld is configured to drop the item, the player can keep picking it up, throw it again, have it drop, then pick it up again and keep repeating this, making this an XP exploit.
I am not sure if this is a bukkit problem or not. I have a suspicion that it is.
bukkit-1.2.3-R0.2-2050
PEX 1.19.1
For example, with
-modifyworld.items.have.384, an experience bottle in the players inventory is removed, but only after they use it or switch slots on their hot bar.This poses a problem when in creative mode, as the player can place the bottle in their inventory and use it before modifyworld catches it. If modifyworld is configured to drop the item, the player can keep picking it up, throw it again, have it drop, then pick it up again and keep repeating this, making this an XP exploit.