# RTP Pools RTP Pools are designated physical areas (managed via WorldGuard) that trigger the random teleportation sequence when a player enters them. ## Creating an RTP Pool Follow these steps in-game to set up a new pool: 1. **Select the Boundary:** Use your WorldEdit wand (`//wand`) to select two corners representing the physical "pool" (e.g., a water fountain or a portal frame). 2. **Define the Region:** Create a WorldGuard region for the selection. ``` /rg define spawn_rtp ``` 3. **Register in Config:** Open your `PixelRTPPool/config.yml` and add the region under the `regions` section: ```yaml regions: spawn_rtp: countdown: 3 cooldown: 30 ``` 4. **Reload:** Apply the changes instantly using `/rtppool reload`. ## Multiple Pools You can create as many pools as you want. For example, a survival server might have a `wild_rtp` at spawn and a `nether_rtp` in a different dimension. You can give VIP regions shorter cooldowns and faster countdowns! ## Naming Conventions - Region names are **case-insensitive** within PixelRTPPool, but it is highly recommended to use `lowercase_with_underscores` to maintain parity with WorldGuard standards. - Avoid special characters (`-`, `!`, `?`) in region names to prevent YAML parsing errors. ## Best Practices & Pool Layouts - **Physical Barriers:** Design the pool so players have to consciously jump into it (e.g., surrounded by a fence or dropped into a 1-block deep water basin). This prevents players from accidentally walking through it while navigating spawn. - **Visual Cues:** Place holographic displays (using plugins like DecentHolograms) above the pool so players know what it does. - **Escape Routes:** Make sure it is easy to walk *out* of the pool. If a player changes their mind, leaving the region automatically cancels the teleportation safely. --- [🏡 Home](Home.md) | [📖 Read Next: Teleport Modes](Teleport-Modes.md)