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PSP Go Pause game & VSH plugins does not work correctly. #18
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Can you try with latest release? |
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Same problem, VSH plugins gets disabled when using Pause Game function. And got a new problem when running Ark_Live 4.14.5 |
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The latest ARK automatically disables pause game when it deems it necessary (when you use highmem or inferno cache). |
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Not sure what you mean? The Option I have enabled in Recovery Menu is: |
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So I had the same issue, but it is a |
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On my PSP GO with "661_PRO-C2_14-02-2015" , I never had a problem with Pause game. |
Maybe you have inferno cache disabled? |
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OK, I just found the Inferno cache on the PRO-C2 firmware. It does indeed cash PSP games when enabled and loading a Paused game. |
Yeah PS1 doesn't use Inferno. Only ISO/CSO, not even PBP. |
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I also am now starting to have the plugin loading issue. I either didn't notice it or it did not happen before. Plugins loaded with the "vsh" switch are not reloaded after a "Pause Game" independent of game type or ARK settings. Plugins marked "always" still work as expected, as does the "Quit Game" plugin loading. Does not appear to be relegated to certain plugins (in my case both dayviewer and GC_Lite exhibit this behavior). If necessary I can upload my ARK settings to determine the cause of the issue |
Interesting, the only thing that comes to mind is that when resuming from a game the VSH is loaded with a different apitype. Which would explain why it works with "always" (since that one doesn't check the apitype). |
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Not sure if this would help. Without being familiar with PSP plugins I cannot determine apitype, that being said I'll add some things about my config that may be pertinent (or completely useless), my plugins are on ef0:/, all of my games are on ms0:/, and I have plugin compatibility "on". Not sure if that redirection undergoes any odd behavior when plugins are loaded, I will try to mess around with moving a game to ef0:/ and/or messing around with plugin compatibility |
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Is this error exclusive to ARK or does PRO also have it? |
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In my limited testing it appears ARK-exclusive, both dayviewer and gc_lite are loaded after a pause operation, I will try messing around with settings (e.g., the ef0/ms0 distinction) later tonight and report back. If there are other things I should be messing with do let me know |
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Just as I suspected, the issue was that when returning from the game after pausing, the apitype is different (0x300) from expected (0x210/0x220). |
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Here's new release fixing this issue: |
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Confirmed, thanks for your help! |
It seems that all VSH plugins gets disabled when using Pause Game (PSP GO)
But the VSH menu still works.
A soft reboot enables the VSH plugins again.
This is especially a problem if you use Category_lite to put games and apps in folders.
Because the games do not show up until you soft reboot.
I like the Pause game function on the PSP Go.
It makes it possible to use a "save state" for PS1 games, which is not possible any other way.
And it makes it quick to resume a PS1 or a PSP Game (skipping intro etc.)
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