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Commits on Jun 9, 2012
  1. Added particle ratio setting

    This setting can be changed to lower values to make the
    game run more smoothly on mobile devices.
    committed Jun 9, 2012
  2. Added frameskip code

    committed Jun 9, 2012
Commits on Jun 8, 2012
  1. Added better support for mobile devices

    - Added visual controls suitable for touchscreens.
    - Changed level format to JSON for better portability.
    This is to make it work with PGS4A (Pygame Subset for Android)
    which doesn't bundle any XML module but does support json.
    - Font path is now based on config.dataPath
    - Added BACKSPACE as quit key and S as down key
    - Added exit screen
    committed Jun 6, 2012
  2. Added desktop file and icon

    committed Jun 8, 2012
Commits on May 27, 2012
Commits on May 24, 2012
  1. Moved readme

    committed May 24, 2012
Commits on Apr 24, 2012
Commits on Apr 22, 2012
  1. Fixed license text.

    committed Apr 22, 2012
Commits on Mar 26, 2012
Commits on Mar 23, 2012
  1. Final tweaks

    committed Mar 23, 2012
  2. Added spec file for pyinstaller

    unknown committed Mar 23, 2012
Commits on Mar 22, 2012
Commits on Mar 21, 2012
Commits on Mar 20, 2012
  1. Added story and endgame.

    committed Mar 20, 2012
Commits on Mar 19, 2012
Commits on Mar 18, 2012
  1. Added title screen and other

    Now using sprites for foe
    Added title screen
    Added pause mode and fullscreen toggle
    committed Mar 18, 2012
  2. Added sound and game over

    committed Mar 18, 2012
Commits on Mar 17, 2012
  1. Added hud and game state

    committed Mar 17, 2012
  2. Added level loader.

    committed Mar 17, 2012
  3. Added edge painting and foes

    committed Mar 17, 2012
  4. Added player with movement

    committed Mar 17, 2012