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@Panzerschrek Panzerschrek released this Dec 3, 2017 · 44 commits to master since this release

New in this release:

  • Net game improvement
  • Minor graphics improvement and bug fixes
  • Some game logic fixes
Assets 3

@Panzerschrek Panzerschrek released this Jul 27, 2017 · 79 commits to master since this release

This is bugfix release.
*) Models collisions improvement. Now, some models acts like cylinders, some - like quadrangular prisms.
*) Some walls is passable from back side.
*) Teleports radius increased.

Assets 3

@Panzerschrek Panzerschrek released this Jul 25, 2017 · 91 commits to master since this release

New in this release:

  • Invisibility
  • Textures filtering
  • Some game physics fixes
  • Perspective type setting
  • Some actions added for F1-F12 keys
Assets 3

@Panzerschrek Panzerschrek released this Jun 4, 2017 · 129 commits to master since this release

New in this release:

  • Procedures sounds
  • Fullscreen blend effects
  • Monsters improvement
  • Mortal walls improvement
  • Random damage variations
  • Small HUD mode
  • MSAA support in OpenGL renderer

And some minor changes

Assets 3

@Panzerschrek Panzerschrek released this May 3, 2017 · 180 commits to master since this release

New in this release:

  • Shadows
  • Collisions improvement
  • Gibs
Assets 3

@Panzerschrek Panzerschrek released this Apr 22, 2017 · 237 commits to master since this release

New in this release:

  • Software renderer.
  • Cutscenes.
  • Monsters improvement.
Assets 3

@Panzerschrek Panzerschrek released this Mar 8, 2017 · 440 commits to master since this release

New in this release:

  • Save/load.
  • Memory usage decreasing.
  • Pause.
  • Logging.
Assets 3

@Panzerschrek Panzerschrek released this Feb 25, 2017 · 510 commits to master since this release

New in this release:

  • Settings
  • New lighting - with support of dynamic lights
  • Mortal walls
  • Minimap
Assets 3
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