diff --git a/README.md b/README.md index 9a38ec812e..1695287bab 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,7 @@ just take it as a starting point. The total number of cores on the machine available should be taken into account. Then, allocate threads for: - netty IO :~4 per 200-300 players -- chunk system io threads: ~3 per 200-300 players +- chunk system I/O threads: ~3 per 200-300 players - chunk system workers if pre-generated, ~2 per 200-300 players - There is no best guess for chunk system workers if not pre-generated, as on the test server we ran we gave 16 threads but chunk generation was still @@ -57,7 +57,7 @@ taken into account. Then, allocate threads for: the application is paused by GC and as such should not be taken into account. After all of that allocation, the remaining cores on the system until 80% -allocation (total threads allocated < 80% of cpus available) can be +allocation (total threads allocated < 80% of CPUs available) can be allocated to tickthreads (under global config, threaded-regions.threads). The reason you should not allocate more than 80% of the cores is due to the