Expected behavior
Only the respective PlayerInteractEvent should be called
Observed/Actual behavior
When a player tramples farmland, the BlockFadeEvent is called.
Steps/models to reproduce
Cancel the BlockFadeEvent and trample farmland
Plugin and Datapack List
Paper Plugins: CityBuild, Commander, Protect, Tweaks, VanillaBans, VanillaMSG
Bukkit Plugins: FastAsyncWorldEdit
There are 5 data pack(s) enabled: [trade_rebalance (feature)], [bundle (feature)], [vanilla (built-in)], [file/bukkit (world)], [file/tectonic.zip (world)]
Paper version
This server is running Paper version git-Paper-463 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 45d1486)
You are running the latest version
Other
No response
Expected behavior
Only the respective PlayerInteractEvent should be called
Observed/Actual behavior
When a player tramples farmland, the BlockFadeEvent is called.
Steps/models to reproduce
Cancel the BlockFadeEvent and trample farmland
Plugin and Datapack List
Paper Plugins: CityBuild, Commander, Protect, Tweaks, VanillaBans, VanillaMSG
Bukkit Plugins: FastAsyncWorldEdit
There are 5 data pack(s) enabled: [trade_rebalance (feature)], [bundle (feature)], [vanilla (built-in)], [file/bukkit (world)], [file/tectonic.zip (world)]
Paper version
This server is running Paper version git-Paper-463 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 45d1486)
You are running the latest version
Other
No response