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BlockFadeEvent triggered by player trampling farmland #10373

@NonSwag

Description

@NonSwag

Expected behavior

Only the respective PlayerInteractEvent should be called

Observed/Actual behavior

When a player tramples farmland, the BlockFadeEvent is called.

Steps/models to reproduce

Cancel the BlockFadeEvent and trample farmland

Plugin and Datapack List

Paper Plugins: CityBuild, Commander, Protect, Tweaks, VanillaBans, VanillaMSG
Bukkit Plugins: FastAsyncWorldEdit

There are 5 data pack(s) enabled: [trade_rebalance (feature)], [bundle (feature)], [vanilla (built-in)], [file/bukkit (world)], [file/tectonic.zip (world)]

Paper version

This server is running Paper version git-Paper-463 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 45d1486)
You are running the latest version

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    type: bugSomething doesn't work as it was intended to.version: 1.20.4Game version 1.20.4

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