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Async chunk api/io/loading #2308
This patch re-adds async chunk API and IO/Loading
(For people watching this is not the async chunk patch you've been waiting for, that will be later)
I have performed internal testing to show that these changes work really well if you pre-generate your world (match or exceed 1.13).
So after a bunch of internal testing I think it's time to start officially testing this out.
Your configuration settings for async chunks will carry over except generation stuff - we don't have control of that currently. However mojang's generation system is async currently, however it lacks prioritization. This means this will work best with a pre-generated world.
Please report any issues with async chunks on this PR, the jar is below.
Currently this jar is based off paper build 172
I've been using the pr since last night and it has crashed 3 times by then, here's some timings as well if it helps:
[Fri, 16. Aug 2019 18:04:46 CEST INFO] View Timings Report: https://timings.aikar.co/?id=708582987acd492ca652ec4b91880dc8
Reply above: do you mean the pr file is not even being used?