diff --git a/docs/paper/reference/paper-per-world-configuration.md b/docs/paper/reference/paper-per-world-configuration.md index 3a16901bb..dcc6ecb5c 100644 --- a/docs/paper/reference/paper-per-world-configuration.md +++ b/docs/paper/reference/paper-per-world-configuration.md @@ -311,22 +311,22 @@ updates or even permanently if issues are found. ### treasure-maps-find-already-discovered -- **description**: Vanilla mechanics normally find the first undiscovered location, which may lead - to structures that were not fully looted, and can also fail with a world border set. The options +- **description**: Options for overriding vanilla and datapack treasure map mechanics. In some cases + the server may try and look for an undiscovered location when creating a treasure map. The options below allow configuring the default behavior of maps obtained in different ways. - villager-trade - **default**: false - - **description**: Instructs the server to target the first treasure location found for maps - obtained via trading with villagers. + - **description**: Vanilla defaults to skipping discovered locations for maps obtained via villager trading. This + option, if set to true, reverses that letting vanilla return the first structure it finds. - loot-tables - **default**: default - **description**: Overrides the loot table-configured check for undiscovered structures. `default` allows loot tables to individually determine if the map should allow discovered - locations in its search. All vanilla loot tables default to skipping discovered locations so - changing this to `false` would override that behavior and force them to search discovered + locations in its search. All vanilla loot tables default to finding discovered locations so + changing this to `false` would override that behavior and force them to search for undiscovered locations. ### iron-golems-can-spawn-in-air