# Level 0 religious_1 = { technology = religious_tech color = hsv { 0.55 0.9 0.9 } # Level 0 # Due Process ruler_popularity_gain_inv_1 = { modifier = { ruler_popularity_gain = 0.02 } } # Level 1 # Accepted Rites happiness_for_wrong_group_modifier_inv_1 = { modifier = { happiness_for_wrong_culture_group_modifier = wrong_culture_group_small } requires = { ruler_popularity_gain_inv_1 } } global_unrest_inv_1 = { modifier = { happiness_for_same_culture_modifier = 0.02 } requires = { ruler_popularity_gain_inv_1 } } # Level 2 # Open Religion global_unrest_inv_2 = { modifier = { happiness_for_same_culture_modifier = 0.02 } requires = { happiness_for_wrong_group_modifier_inv_1 } keystone = yes on_activate = { custom_tooltip = "unlocks_temple_tt" } } # Theological Colleges gw_effect_zeal_education_inv = { on_activate = { if = { limit = { has_dlc = "Heirs of Alexander" } custom_tooltip = "allow_gw_effect_zeal_education" } } modifier = { max_research_efficiency = 0.25 } requires = { global_unrest_inv_2 } icon_override = gw_icon keystone = yes } ruler_popularity_gain_inv_2 = { modifier = { ruler_popularity_gain = 0.02 } requires = { global_unrest_inv_1 } } global_monthly_state_loyalty_inv = { modifier = { global_monthly_state_loyalty = 0.02 } requires = { global_unrest_inv_1 } } technology_cost_inv_1 = { modifier = { global_monthly_food_modifier = 0.1 } requires = { global_unrest_inv_1 } } # Level 3 # Hierarchical Haruspication omen_power_inv_1 = { modifier = { omen_power = 0.025 } requires = { global_unrest_inv_2 } } happiness_for_wrong_group_modifier_inv_2 = { modifier = { happiness_for_wrong_culture_group_modifier = wrong_culture_group_small } requires = { global_unrest_inv_2 } } war_exhaustion_inv = { modifier = { war_exhaustion = -0.01 } requires = { ruler_popularity_gain_inv_2 } } global_slaves_happyness_inv = { modifier = { global_slaves_happyness = happiness_small_svalue } requires = { global_monthly_state_loyalty_inv } } # Grain Rations global_population_growth_inv_1 = { modifier = { global_population_growth = 0.01 global_monthly_food_modifier = 0.025 } requires = { technology_cost_inv_1 } } technology_cost_inv_2 = { modifier = { price_state_investment_religious_cost_modifier = -0.05 } on_activate = { add_1_free_province_investments = yes } requires = { technology_cost_inv_1 } } # Level 4 # Contractual Obligation (to polytheistic gods) stability_inv_1 = { modifier = { stability_cost_modifier = -0.025 } requires = { omen_power_inv_1 } } stability_inv_2 = { modifier = { stability_cost_modifier = -0.025 } requires = { happiness_for_wrong_group_modifier_inv_2 } } stability_inv_3 = { modifier = { stability_cost_modifier = -0.05 price_state_investment_religious_cost_modifier = -0.1 ruler_popularity_gain = 0.05 } on_activate = { add_1_free_province_investments = yes } keystone = yes requires_or = { war_exhaustion_inv global_slaves_happyness_inv } } call_omen_cost_modifier_inv = { modifier = { omen_power = 0.025 } requires = { global_monthly_state_loyalty_inv } } # Mass Pewter Production technology_cost_inv_3 = { modifier = { happiness_for_same_culture_modifier = 0.02 } requires = { global_population_growth_inv_1 } } global_tribesmen_happyness_inv = { modifier = { global_tribesmen_happyness = happiness_small_svalue } requires = { global_population_growth_inv_1 } } # Recording Tradition (-> Chronicle Writing) religious_tech_investment_inv_1 = { modifier = { global_monthly_civilization = 0.01 } requires = { technology_cost_inv_2 } } # Level 5 # Proscribed Canon omen_power_inv_4 = { modifier = { omen_power = 0.1 happiness_for_same_religion_modifier = 0.03 } requires_or = { stability_inv_1 stability_inv_2 } keystone = yes on_activate = { if = { limit = { is_monarchy = yes } custom_tooltip = conversion_policy_law_unlock } random_character = { limit = { has_high_priest_office_trigger = yes } add_zeal = 3 } } } # Militant Epicureanism god_is_dead = { modifier = { omen_power = -0.9 } requires = { omen_power_inv_4 } keystone = yes allow = { is_ai = no } on_activate = { custom_tooltip = "dethrone_god" } } global_unrest_inv_3 = { modifier = { happiness_for_same_religion_modifier = 0.02 } requires_or = { stability_inv_3 call_omen_cost_modifier_inv } } # Public Works Department (-> Public Works) ruler_popularity_gain_inv_4 = { modifier = { ruler_popularity_gain = 0.02 } requires = { global_tribesmen_happyness_inv } } global_freemen_happyness_inv = { modifier = { global_freemen_happyness = 0.02 } requires = { religious_tech_investment_inv_1 } } global_population_growth_inv_3 = { modifier = { global_population_growth = 0.02 } requires = { religious_tech_investment_inv_1 } } # Level 6 # Grand Temples (-> whatever unlocks Temples?) omen_duration_inv_1 = { modifier = { build_cost = -0.05 } requires = { omen_power_inv_4 } on_activate = { if = { limit = { has_dlc = "Heirs of Alexander" } custom_tooltip = "allow_gw_effect_omen_doctrine" } } } global_population_growth_inv_4 = { modifier = { global_population_growth = 0.02 } requires = { global_unrest_inv_3 } } ruler_popularity_gain_inv_3 = { modifier = { ruler_popularity_gain = 0.02 } requires = { global_unrest_inv_3 } } global_population_growth_inv_2 = { modifier = { global_monthly_food_modifier = 0.05 global_population_growth = 0.05 } keystone = yes requires_or = { technology_cost_inv_3 ruler_popularity_gain_inv_4 } } technology_cost_inv_4 = { modifier = { happiness_for_same_religion_modifier = 0.04 global_citizen_happyness = 0.04 } keystone = yes on_activate = { random_character = { limit = { has_doctor_office_trigger = yes } add_finesse = 4 } } requires_or = { global_freemen_happyness_inv global_population_growth_inv_3 } } # Level 6 - 9 DLC # Legendary Foundation omen_power_inv_2 = { modifier = { deify_ruler_cost_modifier = -0.1 } requires = { global_unrest_inv_4 } } omen_duration_inv_2 = { modifier = { deify_ruler_cost_modifier = -0.1 } requires = { omen_power_inv_2 } } omen_power_inv_3 = { modifier = { deify_ruler_cost_modifier = -0.1 } requires_or = { omen_duration_inv_2 omen_duration_inv_5} } omen_power_inv_5 = { modifier = { deify_ruler_cost_modifier = -0.25 } requires_or = { omen_power_inv_3 land_morale_recovery_inv_5 } on_activate = { custom_tooltip = "rulers_gain_2_additional_zeal" } keystone = yes } # Level 7 # Oath of Brotherhood land_morale_recovery_inv_1 = { modifier = { land_morale_recovery = 0.02 } requires = { omen_duration_inv_1 } on_activate = { if = { limit = { has_dlc = "Heirs of Alexander" } custom_tooltip = "allow_gw_effect_strong_generals" custom_tooltip = "allow_gw_effect_strong_admirals" } } } omen_duration_inv_4 = { modifier = { price_found_city_cost_modifier = -0.1 } requires = { omen_duration_inv_1 } } ruler_popularity_gain_inv_5 = { modifier = { ruler_popularity_gain = 0.02 } requires = { global_population_growth_inv_4 } } monthly_corruption_inv = { modifier = { monthly_corruption = -0.01 } requires = { ruler_popularity_gain_inv_3 } } # Glass Blowing (-> Fritzware) global_citizen_happyness_inv = { modifier = { global_citizen_happyness = happiness_small_svalue } requires_or = { global_population_growth_inv_2 technology_cost_inv_4 } } # Level 8 # Regimental Standards land_morale_recovery_inv_3 = { modifier = { land_morale_recovery = 0.02 } requires = { land_morale_recovery_inv_1 } } land_morale_recovery_inv_2 = { modifier = { land_morale_recovery = 0.02 } requires = { land_morale_recovery_inv_1 } } stability_inv_4 = { modifier = { stability_cost_modifier = -0.05 } requires = { omen_duration_inv_4 } } omen_duration_inv_3 = { modifier = { global_pop_conversion_speed_modifier = 0.05 } requires = { omen_duration_inv_4 } } naval_morale_recovery_inv_4 = { modifier = { naval_morale_recovery = 0.02 } requires_or = { ruler_popularity_gain_inv_5 monthly_corruption_inv } } # Level 9 # Auxiliary Recruitment global_manpower_modifier_inv_1 = { modifier = { global_manpower_modifier = 0.05 max_mercenary_stacks = 1 levy_size_multiplier = 0.02 } keystone = yes requires_or = { land_morale_recovery_inv_3 land_morale_recovery_inv_2 } } happiness_for_wrong_group_modifier_inv_3 = { modifier = { happiness_for_wrong_culture_group_modifier = 0.15 omen_power = 0.15 global_pop_conversion_speed_modifier = -0.9 } keystone = yes requires = { stability_inv_4 } potential = { trigger_if = { limit = { is_ai = yes } is_ai = no } } } # Assemblies (-> Plenary Assemblies) global_unrest_inv_5 = { modifier = { happiness_for_same_culture_modifier = 0.02 } requires = { omen_duration_inv_3 } } global_unrest_inv_4 = { modifier = { happiness_for_same_culture_modifier = 0.04 monthly_corruption = -0.03 ruler_popularity_gain = 0.1 } keystone = yes requires_or = { naval_morale_recovery_inv_4 global_citizen_happyness_inv } } # Level 10 # Medical Auxilia global_manpower_modifier_inv_3 = { modifier = { global_manpower_modifier = 0.025 } requires = { global_manpower_modifier_inv_1 } } land_morale_recovery_inv_4 = { modifier = { land_morale_recovery = 0.02 } requires = { global_manpower_modifier_inv_1 } } # Scribae (-> Bailiffs) religious_tech_investment_inv_2 = { modifier = { global_monthly_civilization = 0.02 max_research_efficiency = 0.25 } requires = { global_unrest_inv_4 } keystone = yes } # Level 11 # War Dedication omen_duration_inv_5 = { modifier = { omen_power = 0.05 recruit_general_cost_modifier = -0.15 land_morale_modifier = 0.05 } keystone = yes requires_or = { global_manpower_modifier_inv_3 land_morale_recovery_inv_4 } } stability_inv_5 = { modifier = { global_pop_conversion_speed = 0.5 global_pop_conversion_speed_modifier = 0.15 } keystone = yes requires = { global_unrest_inv_5 } } naval_morale_recovery_inv_5 = { modifier = { naval_morale_recovery = 0.02 } requires = { religious_tech_investment_inv_2 } } # Water Mill global_population_growth_inv_5 = { modifier = { global_monthly_food_modifier = 0.15 } requires = { religious_tech_investment_inv_2 } } # Level 12 # Double Pay global_manpower_modifier_inv_2 = { modifier = { global_manpower_modifier = 0.025 } requires_or = { omen_duration_inv_5 stability_inv_5 } } naval_morale_recovery_inv_1 = { modifier = { naval_morale_recovery = 0.02 } requires = { global_population_growth_inv_5 } } naval_morale_recovery_inv_3 = { modifier = { naval_morale_recovery = 0.02 } requires = { naval_morale_recovery_inv_5 } } # Level 13 # Expanded Naval Hierarchy naval_morale_recovery_inv_2 = { modifier = { naval_morale_recovery = 0.02 } requires = { global_manpower_modifier_inv_2 } } land_morale_recovery_inv_5 = { modifier = { land_morale_recovery = 0.02 } requires = { global_manpower_modifier_inv_2 } } global_manpower_modifier_inv_4 = { modifier = { global_manpower_modifier = 0.025 } requires_or = { naval_morale_recovery_inv_1 naval_morale_recovery_inv_3 } } # Level 14 # Service foe Life global_manpower_modifier_inv_5 = { modifier = { global_manpower_modifier = 0.025 } requires_or = { naval_morale_recovery_inv_2 land_morale_recovery_inv_5 } } # Level 15 # Zero technology_cost_inv_5 = { modifier = { happiness_for_same_religion_modifier = 0.06 global_citizen_output = 0.06 global_manpower_modifier = 0.1 } keystone = yes requires_or = { global_manpower_modifier_inv_5 global_manpower_modifier_inv_4 } on_activate = { add_4_free_province_investments = yes } } }