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(hopefully) fixed Hash checking bug with patches, they should now mark as dirty when they mismatch the hash, which will cause them to re-patch. Hopefully.
Updated mod metadata, added a fix for Unity being dumb, and added support for "Standalone" mods as long as they have the normal Partiality stuff and a Metadata.
Mostly updated MonoMod, which added the new ModInterop system so that mods can communicate between each other more easily.
Technically the old method will work fine still but I'd say changing to the new one is a good idea.
Also fixed a huge bug because UNITY IS STUPID.
Partiality now has support for MonoMod's HookGen!
I'll write up a tutorial soon... Maybe....
The rundown is just run the Partiality Launcher like normal, and next to the game's Assembly-CSharp will be a HOOKED-Assembly-CSharp.dll. You can reference that with your mod to hook into the game.