feat: Enable image replacement via drag and drop #49
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Overview
This PR enables users to replace existing images by dragging and dropping new images onto them, improving the workflow for editing and updating images in the application.
Problem
Previously, the drag-and-drop functionality only worked on empty/default canvas panels. When users tried to drag and drop a new image onto a canvas that already contained an image, nothing would happen. The only way to replace an image was to delete the existing layer and create a new one, which was inefficient.
Solution
Modified the drop event handler in
imgkit/index.jsto:Technical Changes
File Modified:
imgkit/index.js(lines 348-383)The key change was restructuring the drop event listener:
if (this.canvas.id !== "full")which blocked drops on existing imagescreateDefaultImage()call inside a conditional check, allowing drops on all canvases while only creating new layers when appropriateBehavior
Before
After
Testing
This change provides a more intuitive user experience by allowing quick image replacement through drag and drop, reducing the number of steps needed to update an image in the workspace.
Original prompt
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