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A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.
A training program for Combo Priest in Hearthstone.
Forked from leod/Brimstone
A High-Performance Hearthstone simulator in C#
Forked from Floodkiller/crawl
Floodkiller's dev fork for DCSS
A modification to Brogue to allow seed scumming (see readme)
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