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# This example shows how to use the input table to make polysporth
# an effects processor.
# create an "input" variable
_in var
# An input signal of blips
200 1000 10 randh 0.5 sine
# Create a copy of the signal, set it to the input table
dup _in set
# call polysporth
1 # number of sporthlets to make
_out # name of output table created by polysporth
"01_input.scm" # name of scheme file to load
ps # polysporth!
# read from index 0 of output table, which is sporthlet 0
0 _out tget
# sum the dry and wet signal together