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UserSettings.cs
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UserSettings.cs
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using Newtonsoft.Json;
namespace UnityQuickStart.App.Settings
{
public class UserSettings
{
private readonly string _settingsPath;
public string UnityInstallPath { get; set; }
public string UnityVersion { get; set; }
public string GithubOrganisation { get; set; }
public UserSettings()
{
_settingsPath = Path.Combine(AppContext.BaseDirectory, "settings.json");
}
public async Task LoadSettings()
{
if (File.Exists(_settingsPath))
{
var json = await File.ReadAllTextAsync (_settingsPath);
JsonConvert.PopulateObject(json, this);
}
else
{
Clear();
}
}
private void SaveSettings()
{
File.WriteAllText(_settingsPath, JsonConvert.SerializeObject(this, Formatting.Indented));
}
public void SetUnityInstallPath(string newPath)
{
UnityInstallPath = newPath;
SaveSettings();
}
public void SetUnityVersion(string version)
{
UnityVersion = version;
SaveSettings();
}
public void Clear()
{
UnityVersion = string.Empty;
UnityInstallPath = string.Empty;
SaveSettings();
}
public void SetGithubOrganisation(string organisation)
{
GithubOrganisation = organisation;
SaveSettings();
}
}
}