From 081a0bfcfa22a7061405eb12e3f3ca7bc5c6134e Mon Sep 17 00:00:00 2001 From: Paul Stamp Date: Mon, 12 Aug 2024 09:29:04 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8ce8fd4..f745331 100644 --- a/README.md +++ b/README.md @@ -70,7 +70,7 @@ public class DelayState : State 5. Create a game object with a StateMachineController component upon it and assign it your new state machine asset. 6. Run the application with the StateMachineController selected to see the state of your state machine within the State Machine Editor window. -## Jump Nodes +## Loops with Jump Nodes Add JumpOutState state and set it's Id. Then create a JumpInState with the corresponding Id to jump from one node to another. https://github.com/PaulNonatomic/VisualStateMachineV2/assets/4581647/17fbb675-1a77-4117-bd2b-1c0f9c3e79a5