Nicknames of players can be overridden client side and have additional clan tags.
When not saved in a .cfg the added player override aliases do not persist after relaunching Team Fortress 2.
.cfg
ce_playeraliases_add
ce_playeraliases_enabled
ce_playeraliases_format_blu
ce_playeraliases_format_red
ce_playeraliases_remove
ce_playeraliases_format_swap
ce_playeraliases_list
Nicknames can be forced with either the player's SteamID64 or SteamID3 when ce_playeraliases_enabled is set to 1.
1
ce_playeraliases_add U:1:4658436 "Player Name" ce_playeraliases_add 76561195026152143 Nickname
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