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This is only a maintenance release. After some recent considerations and developments in the Gaming scene, Glitch_Heaven's development is at risk.
This version introduces the new in-the-works tiles, as well as some optimizations and 60 Fps refresh rate, lasers (Just a test in the first level), crash fixes, loading screens, in-the-works new physics system, menu fixes, and lots other minor things under the hood.
This version also drops official support for Mac OS, it's just too painful to release the product for such OS, especially when it's a PreRelease.
It can be done, but won't be done for now.
Windows Version only
An In-dev highly unstable release of Glitch_Heaven.
Levels have not been migrated to the new graphics completely, some features are still in the works and surely will need patches and fixes.
Try it at your own risk.
This release fixes some crashes as well as adds some minor enhancements to the gameplay.
This is mostly a bugfix release.
This release puts some important fixes that made some levels impossible to complete, as well as adding new features like a completely in-game save menu, 2 new glitches (unused in the campaign), faster and shorter code and a ton of other smaller bugfixes.
Now available in the all the most common flavours.
First Pre-Alpha, with many bug fixes, a new 20-level campaign, slide-show story-telling capabilities, single map options and game mode selection.
Third Technical Preview of the game. Includes some in-game menus, primitive savegame features and some test levels
Second Technical preview of the Game.
NOTE: This preview is extremely unstable and might crash at times.
Known Bugs: Crashes when you hit a help sign.
Fixed the sign bug.
Made an auto-extracting archive for download.
See the wiki for the controls